| 05-23-2004, 05:18 PM | #76 | |
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| 05-23-2004, 10:19 PM | #77 | |
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Sorry, I didn't understand that question. Could you go more into detail? |
| 05-24-2004, 05:13 PM | #78 |
Nice work on the editor, Pitzer, but I encountered a very annoying problem. I can freely scale and rotate all doodads but I can't do this with custom doodads. Any ideas? |
| 05-24-2004, 06:07 PM | #79 | |
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That's easy. In the doodad/destructable editor change the value for max scale to 10 and min scale to 0.01 and the value for fixed rotation (or however it is called) to -1 |
| 05-24-2004, 07:37 PM | #80 | |
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| 05-24-2004, 07:51 PM | #81 | |
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As you might know warcraft maps are mpq archives. For all the archive manipulation I use SFmpq.dll (it offers all functions you might need). And all the files that are in that archive (fex. w3e, w3i, wpm ....) are simple binary written files (for which I needed to know the file format of course). |
| 05-26-2004, 07:16 AM | #82 |
Time for the Progress Report! :D How long will it take for new WEU? |
| 05-26-2004, 09:08 AM | #83 | |
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| 05-26-2004, 09:32 AM | #84 | ||
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I'm not sure if there are problems with ExtProtect (but I know for sure protecting with HL or the MapUtilities doesn't work well with some WEU maps). I'll look into protection matters next week and contact you if I find any problems. Thanks for your will to help If I find anything, I will also put it to the attention of BlackDick, who is dealing with the ExtProtect source to make his HeavyLocker compatible to ExtProtect. Quote:
Well, I've currently stopped working on the Enhancer, instead I've completed most of the WE-related bugfixes, changes and additions. We're also busy with comparing and combining UMSWE/WEU stuff in order to merge our files. After that I'll have to recreate the UI for the enhancer. As you see that's still pretty much to be done so I can't give any eta. |
| 05-26-2004, 03:01 PM | #85 |
Nice editor but I have a problem: When I put a song of a sound in my map, i can hear it with the sound pannel but in-game, I don't hear the sound, I try with music and sound and with mp3 and wav files... The old sounds work perfectly. |
| 05-26-2004, 05:03 PM | #86 | |
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That problem is not related to WEU. I havn't even changed anything in the sound editor. Maybe you havn't unchecked the 3D-sound checkbox for your new sound. If that doesn't help I suggest you ask your question in the general map developement forum. |
| 05-26-2004, 05:19 PM | #87 |
Strange problem... But I'll find! Your editor is the best! |
| 05-29-2004, 06:07 AM | #88 |
Great Tool i escpially like all the hidden units that it shows, but i have 2 questions when i imported the bloodelemental from blizzards td map before i dled this it worked fine but when i used this it does not work?(by the way i did not convert files witch i have no idea how to do or what tool do use help needed!) by the way are importing icons any diff from models it seems to be ima noobie importer/triggerer One more question when i press the patch of the other thing it just sits there doing nuthing i press button and nuthin |
| 05-29-2004, 08:09 AM | #89 |
Great new editor man! But i have a problem with the hero save pass. It is in all different colors and it has a color code at the end in white. Just thought I'd tell you. |
| 05-30-2004, 07:13 PM | #90 |
Just downloaded it. My first time using it, but by the way people are flocking to download it, it seems a good editor. |
