| 02-22-2004, 08:51 PM | #76 |
there will be mercinaries as well, but we'll just implement them ourselves into the triggers when they are done, that cant be all too hard is it? and... the chance they will target a mercinary with a spell is small... allthough it will be usefull to kill mercinaries ofcourse ^^" good luck! |
| 02-22-2004, 09:06 PM | #77 |
Do you have any heroes with summon spells? If you do, then Naisha's ultimate is very weak against them, as they can use summoned units to see for them. Well, if there aren't THAT many of heroes with summon spells, then that's not really much of a problem, but otherwise... Another potential problem: Don't ranged attackers that are out of sight range show up when they attack you (like catapults on a cliff)? I don't know, maybe you can change this in gameplay constants or somewhere similar, but, if you can't, the power of this ability diminishes greatly... Edit: oh, another problem then, if you have mercenaries, then even players without summon spells can hire "vision-givers"... |
| 02-22-2004, 09:12 PM | #78 |
i dont think hirering vision givers is a problem, thats just a nice way to counter, you can allways kill it. and i believe there will be one summon on the other team, so thats not a big problem either... the other stuff however... that might give some problems yes... damn... i hope someone can fix that? |
| 02-22-2004, 09:18 PM | #79 |
Heres all but ultimate done. The ultimate randomly strikes ground, so Ill change that. |
| 02-22-2004, 09:18 PM | #80 |
The darkness abillity works fine, because of the clever thinking of you guys. And for LegolasArcher your spells are great! |
| 02-22-2004, 09:47 PM | #81 |
Here is th Darkness abillity. It works great, because enemy ranged attackers won't be revealed and the unit won't engage in combat directly! Try Darkness on the Demon Hunter. |
| 02-22-2004, 10:14 PM | #82 |
ah seet... i'll test it all in the morning!!:D looking forward to it!! |
| 02-23-2004, 09:14 AM | #83 |
I came acros a bug with te Darkness spell. Here is the updated version of the map. |
| 02-23-2004, 01:55 PM | #84 |
right, i slept, wnt to school, grabbed a bite... timeto test all the latest versions!! okay, i tested all three, and i have found some bugs/critics to them, but before i go into that i want to tell u all good job!! --- regarding naisha and froak. everything seems top work perfectly! i tested the ulti on the DH and walked up to the lich and couldnt see him when he fired, good job on that!! the units that come near naisha turn dark when the aura is active, thats nice! but is there a way to remove the uara art during the day?? becouse this is kinda botrhering me, not very much for naisha, but for froak this could turn out to be a problem, becouse we want him to have antangling roots art attactched to his chest during the day (representing the plants that photosyntheside, froak will be a murlock) also, why are there secondary abilities that says 'allowes you to cast ...'? is there a way around that? i like the changed tooltips during day and night, thats the perfect way to solve things. also it works really nice that solar and lunar eclipse counter eachother, thats superb cuz both heros will be on another team. also i am thinking about changing the poison knife skill into some dacaying skill that has something to do with darkness that will only be castable during the night. this should bne based off unholy frenzy or something like that so it can be dispelled, i greatly dislike the fact that shadow strike cant be dispelled >.< --- regarding blaze. my compliments on the ultimate, the arts rock... allthough i would prefer rain of fire arts above infernal arts... rain of fire is more fiery! :dH: i didnt really get a chance to see if blaze works with the ultimate though :////. regarding pillar of flame, it should deal its initial damage in one time, not in three like flame strike. this can be easely done with infernal i think, just remove the summon and the stun, and you'll have a nice casting delay to go with it ^^~. also blaze doesnt seem to work with flaming armor? or didnt you make that yet? blaze is supposed to add some immolation to flaming armor. the arts look great, the choice of icons is quite perfect!.. there is however, just like with darkness and growth, that dunny skills icon that pops up in the Y:1 row... is that needed or can that be removed somehow? it would be neeto to remove it. (goes for darkness and growth as well) --- regarding Malgenadis found one MAYOR bug, if you cast sleep on yourself, you are stopped for good... other then that, i casted sleep on two damaged gnolls, and only one of them seemed to heal for some reasen, i tried this several times... --- thats about all the comments i got, once again i want to thank you people for helping us! |
| 02-23-2004, 02:38 PM | #85 |
The only way I think I can easily add blaze to flame armor is with adding a modified immoliation to the unit, than removing it when the buff wares off. This works but it only damages enemies. Im planning to rework the damage of pillar of flame, and I told you the ultimate does no damage. Ill have the new version by tommorrow night at the latest. [edit] I tested blaze and It does work with pillar of flame |
| 02-23-2004, 03:05 PM | #86 |
i know, blaze works with pillar of flame, it doesnt work with fire armor :D hes coming along very leet though, very leet. |
| 02-23-2004, 03:13 PM | #87 |
Thanks! The secondairy abillity is for the changing tooltip thingy. If I don't add the abillity, then if I remove the abillity at day it gets to level 1 again. I can remove the aura art, but then it also doesn't show up at night.(the units still become darker) The art for Froak isn't a problem, I have already made a solution for that. Ift you want envenomed knife to be only castable at night, I am afraid this needs also a secundairy abillity, because it has more levels (if you want the tooltip thing.) |
| 02-23-2004, 03:21 PM | #88 |
its possoble to make the skill without an icon right? i mean... i've seen skill without icons, like the spider attack ability wich couses the nerubians attack to come back, and the sphere ability for bloodmage wich couses the things around his head OO... isnt that possible? and why is it possible to make photosyntheses (that passive speed increase ability) have an art during the day, jet you cant do it for maisha... i'm kinda cunfused... |
| 02-23-2004, 04:32 PM | #89 |
I will try to make the skill without an icon, good point. The reason for the animations is because the systems work completely different. If I manage to create an abillity without an icon, I can make the aura only display as a normal aura at night. |
| 02-23-2004, 04:33 PM | #90 |
There is a problem with the sleep/wave of terror combo spell. it wont work. period. i spent a good part of last night working with another guy on it, and we could not get it. for some reason, the game will not recognize the breath of fire buff if the unit has the sleep buff. which pretty much throws a wrench in the whole process. im sorry, but we have tried everything. so, we have a couple options. i can post the code i have done now, and if anyone thinks they know better than thyflame and i, they can try to do it. otherwise, we can change wave of terror. i was thiking, and we could base it off of roar, perhaps, or something similar. this would get us our aoe, it just wouldnt be a cone of effect. in regards to sleep not working on yourself, i never did add support for that. i can do one of two things there: remove self from targets, or add support. do you want it to be self castable? as for it not working on two gnolls at once, it should. i will test it myself and try to see whats causing that. but this sleep/wave of terror thing is really bothering me, and i did try. hard. see this thread: http://www.wc3campaigns.com/forums/s...1&goto=newpost so, i leave it up to you. we used breath of fire and carrion swarm. we used custom and default buffs. none of it is working. seems to be a WE bug. EDIT: both my code, and thyflames modified code, are available in that thread. feel free to download and look at it. if anyone thinks they know whats causing it other than a WE bug, please offer a fix. |
