| 06-27-2004, 10:11 AM | #76 |
Hi, I got a weird bug, each time i use the Fairy Sorceress ( think that's the name ) or the CPU uses it, a nearby unit turns to be imobilized and invunerable how do i fix it? Its so weird... :\ Btw, The AI doesn't build ships and doesn't work on maps that are based on islands like Expanded Islands, The Search For The Lost Gold and the original Islands from TFT |
| 06-27-2004, 02:23 PM | #77 |
Naval AI is very hard to develop. But we ARE working on it. The pixie problem is a prob that came after blizz made the 1.15 patch. With some knowledge in modding you can fix it yourself, but it is fixed in 3.22. So to fix it you just open a map while having ttor activated, any map. Then open up object editor. In the ability editor the ttor data should be visible and all abilities. So just go under custom abilities->human->heroes->magic missile. And on stun duration set the time to 0.01 instead of 0. Now press file and export the abilitydata as war3map.w3a into any folder. Now open up war3patch.mpq with winmpq or similar programs and add the war3map.w3a. When it asks for path, just leave it blank and press ok. Then close winmpq and the problem should be fixed. |
| 06-27-2004, 09:32 PM | #78 |
Are you guys doing a campaign or somethin'? If not, i'm trying to develop ( with some luck and hope ) a custom campaign for each races of Raviganion, its begins on the land of Raviganion, when most of the races except chaos, are bored of the wars they were making, so they decide each thing different for each one, the Wood Elfs want to discover the ancient magic of their ancestors the Elves and the Night Elves, the Trolls want to try lookout for their most powerful and most trusted ally, Thrall the Warchief that is of course dead, the Chaos destroyed the Undead and have captured all the land of the Ancient World Of Warcraft, and the Swamp Dwellers are trying to find what maked them that way... I don't know if its got or not... |
| 06-29-2004, 02:39 PM | #79 |
How do i fix the Redwood Tree bug on TToRAlphaPatch322? ( It doesn't generate any lumber ) |
| 07-20-2004, 05:29 AM | #80 |
I apoligize if I was supposed to post this somewhere else, but I noticed that in 3.2 Limited Edition, the Pixie's suicide attack doesn't require the upgrade, only the Tier 3 main hall. Also, is the long lag time a few seconds into the game from AMAI, something else in TToR, or just my computer? Good job, from what I've played 3.2 is awesome :D |
| 07-20-2004, 09:35 AM | #81 |
The long time lag is AMAI pathfinding the map. It's nessescary and isn't such a big pain in the ass. ;) And thanks for the feedback. We're still working on 3.22 so keep it coming. |
| 07-20-2004, 04:35 PM | #82 |
Well, I just played TToR LE, and I noticed a serious bug in the Arch-Devil. His passive ability, Terror, actually gives creeps a +1 bonus to attack, making the ability useless early-game, where he normally shines. |
| 07-21-2004, 07:13 PM | #83 |
I just played a few games in the new version and I'd like to say first how good it looks, congratulations. :D But here are just a few things I noticed while playing: Heres a big problem with an easy solution, when the swamplings use the disguise ability and then return to swampling form their mana stops regenerating. For the chaos summoner, the tooltip states he starts with the curse ability and doesnt mention he can raise souls. You might want to clarify that. The troll altar portrait doesn't show the golden boar The troll divine creature has an ability that needs to be researched, but cant. The Hero Glow on the Slarg King needs to be moved up slightly because it looks strange when walking over rough terain. Also two of the games I played crashed unexpectidly durring the middle of the game, like when a non-hero tries to use a tome, but that wasn't what happend. Not sure what the cause was yet, but I'll try and see what happened. Thats all I got for now, I'll keep looking when I can. |
| 07-21-2004, 08:30 PM | #84 |
Here's a few more bugs and stuff: Game freezes if you click on "credits" It's impossible to have the wood elf workers stop building and come back to it because you cna't select the building without dragging the mouse over it Point Blank Shot and Multishot do too much damage IMO Regrowth icon becomes disabled while researching at the Redwood Tree (as far as I could tell there was no difference in the amoutn of lumber gathered) Claw Rangers seem to do too much damage to buildings Snotling Dragongolem animations are screwed up when there are nearby enemy units--attempts to attack them, and appears to be above ground, but can't be attacked, ect. Most Troll spells are just very basic edits to TFT spells, IMHO that should be changed to make them more unique Snotling spee dupgrade doesn't effect units that were already made before the upgrade was researched (could be intentional, but annoying nonetheless) It could just be my build order, but Chaos has a severe lumber definciency during the first few minutes of the game This may jsut have been my comptuer, I'm not sure, but right after I finsihed a n Entish Gathering Grounds, the game got really, REALLY laggy. I had to hit F10 to get the menu up (which took about 30 seconds), wait for the laggy-ness to go away, hit enter ot return to game, and then I'd have about 2 seconds before the game got really laggy again. After 10 minutes and only managing to get a coupel units qeued, I gave up. |
| 07-21-2004, 08:57 PM | #85 |
The laggyness is because the modification utilizes objectdata instead of slks like normal wc3. To fix this we would need a objectdata to slk convertor. Cubasis was working on one but I'm not so sure whenever he stopped or not. :/ Wood Elf buildings are fixed in next version. Dragongolem should be able to attack while being burrowed, not really a bug but it needs more animations. For troll, jass spells aren't very easy to do and I myself don't know how to make them so it is not often I get the chance to implement a new one. If you know any jasser that would like to help out, make him/het contact me. Chaos is a very powerfull race already so the start was kind of intended untill we get to implement the new reworked chaos lumbering system. oh, btw some lag might also be caused by the AI. |
| 07-22-2004, 10:06 PM | #86 |
A very good mod but i noticed a few problems... 1. The Druid for the elves has a spell with the hotkey "A". (very anoying) 2. The wood elf archers are way to good... 3. I dont know if this is actually supposed to say this but the wood elf melee hero's level six does 120 second stun? Seems broken... 4. The same wood elf melee hero has a messed up glow sometimes... (not sure what causes it srry...) But besides the few ive noticed... its a great mod keep up the great work! ![]() |
| 07-23-2004, 05:44 AM | #87 |
I posted this on wc3sear.ch but i wanted 2 make sure some1 got it th mod messed up world editor all the old warcraft files cant be accessed i think it has something 2 do with th mpq file. |
| 07-23-2004, 11:02 AM | #88 |
:( i cnt seem to play it...i installed it, and went to play a custom game, but it wont open with the maps, when i click start game, nothing happens, and i cnt play it, can anyone help me with this problem??? SlasherHawk |
| 07-23-2004, 11:23 AM | #89 |
SirKen, the worldedit works as a ttor worldedit while ttor is activated. Just activate TFT instead and it will return back to normal. Slasherhawk, make sure you got the latest patch +expansion pack which is needed to play. |
| 07-26-2004, 05:08 AM | #90 |
Hello. This is the my first time on a message board.now, i have some (well, alot) of ideas for raviganion.first, a new map. Map name: Doom mountian. Area: outland. now, this is very large map....but not as big as the Raviganion map. the mercenaries for hire are: salamander hatchling, salamander vizier, salamander, and salamander lord. theres also a river of lava you have to cross, in order to reach your 2 enemies, besides the one next to you, if your in FFO. you can also, for the first time, use demon gates. here you can summon demons of every type in the game!cool, huh? anyways, you can also use several different kinds of dragons. the usable dragons are: black, red, bronze, blue, green and nether dragons. also, at the cost of a large resource, you can build your own roosts, nomatter what level.you can only have 3 roosts of your own, though. you cant have multiple roosts of the same type, either. you can also make 1 hydra den and 1 seaturtle den. you also get new hydra, dragon and seaturtle units, only possible to make from your own roost. you can, also, make the beast's divineties., now, heres where the nwebies come in....the new dragon unit is a legendary dragon, a dragon that can lay eggs, and is a ground AND air unit. how? well, it has the ''flight''ability, which allows it to take off from the ground, and land back onto the ground. its ability to lay eggs, though, costs 500 gold. hatching the eggs costs nothing, but heres where it realy gets pricy. in order to make the hatched creatures useful, you must evolve them. this turns them into the next level of there species.it costs 1000 gold to evolve, obviously so that you cant mass dragons. you must also build roosts in a suiting envirorment, for example, red dragons in grass, barrens or lava. this makes it more realistic. although, once the legendary dragon is gone, the roost cannot be used untill it returns, because its the dragon that was on the roost! thats why it can lay eggs. you can have 1 dragon divinity per roost.then comes the hydras. they get a divinity, too, which can fly, but is still amphibious. basically its exactly the same as the Legendary dragon. for the seaturtle, again, like hydras and dragons, have a divinity which lays eggs. it cannot fly, though.also, like most hydras, the hydra div. will split on death. but, instead of making 2 elder hydras, it will make 2 ancient ones! again, like the dragons, the hydra and sea turtle dens cannot produce there units will the divinity is away. these structures all cost 2000 gold each to build, so dont expect getting them soon. about the stuctures not working with the divinity away, you need only click on the roost or den with the divinity selected and it will return to the roost or den. one last thing: you get to name your units and heros, if you want. also, when naming units, you must select if they are a special creature, or just a stronger version of the unit. you can have only five special unit's and 5 champion units. Note:the limit doesnt affect divinities, since you can normally only have 1 normal one, 3 dragon ones and 1 hydra and seaturtle ones. and before i forget, the sea turtle divinity is normally called a ''Dragon turtle queen". sorry if this thing is a bit big. |
