| 08-21-2004, 04:54 PM | #76 |
You know that most of the spells have probly been made already go to this site and you will probly find your spell. http://www.wc3sear.ch/index.php?p=Spells&sid= |
| 08-29-2004, 03:25 PM | #77 |
I would be able to make some of these spells better if I could get a complete listing of the BladeMaster's animations, since he's my primary guinea pig. After I got this list, I could complete all the spells ive been working on. ![]() |
| 09-02-2004, 03:30 AM | #78 |
i would like to know how to make custom spells just in general... say like, making a spell cast 5 huge fire pits |
| 09-03-2004, 07:03 AM | #79 |
Hopefully People still check this thread o_O More or less I need a system that ties into a group of summon spells. Let's say my hero has two different summoning spells that summon a different creature each, BUT the hero can only summon ONE of these creatures at a time. If the hero attempts to summon another creature (A) while he already has one creature (B) summoned, The already summoned creature (B) is destroyed to make way for the newly summoned creature (A). I know this is possible but Triggers/JASS hate me and I hate them back :(. Another ability(?) First off I need a way for a Hero to learn more than 5 different Hero abilities. Is this possible or I am I asking too much? I know WE has a limit on where you can place the research abilities on hero to 2x3. I've seen Lord Vexorian's Demo map with 8 but that involves removing a permanent command button (I.e. most of the time attack for me) and using an Item Skill/Invisible Button. If the above is possible I also need is a way to open up a new command card to place skills my hero has learned. That should do it for now, If I need anything else you'll most likely hear from me again ^_^. Contact Information: [email protected] |
| 09-20-2004, 08:24 AM | #80 |
Guest | okay first of all hi everybody and sorry for my english let s start : i am beginning a remake of an Ice troll Tribes map style. no problem with setting units, heroes, doodads etc but have a problem with Canibalism ability. i want to make it as in ITT maps that means you can canibalize only one of corpses you have picked (meat wagon ability) i tried with triggers but i am only beginner so it s hard and i didn t find anything. if you can help me or if this problem has ever been solved tell me (i didn t read ALL the threads of the forums so maybe i didn t see the solution) tocontact me : Niateph at hotmail.com |
| 09-21-2004, 11:50 PM | #81 |
Description hey i want a spell called slice and dice where blademaster rapidly jams his sword into enemy (should have blood shooting out of enemy so do like attach special effects blood to unit) Contact [email protected] |
| 10-02-2004, 03:15 AM | #82 |
tomarrow i think i am gonna post a tutorial of basic custom spell making, for some of you that are desperate |
| 10-04-2004, 08:26 PM | #83 |
Oh heck naw... I'm finishing MINE. ROAR! |
| 10-04-2004, 09:04 PM | #84 |
wow whoever is doing this must be working pretty hard |
| 10-08-2004, 08:12 PM | #85 |
Spell Name: Twin Base: Either Storm, earth and fire or Mirror Image Description: On the basics like mana cost, durration, etc. i can do.. but I need some help on the tirrgers as I lack expereince. Okay what i'm wanting it to do is basicly twin the caster.. lol. I want another copy of the casting hero.. 100% damage, takes full damage, gets armor modifiers and can cast spells.. I want them to be spirt linked so for every two damage one of them takes each of them will take 1 damage. Then when they reach since both will always be at same health 5% health or a death dealing blow i want the two to merge back toghter (think backwards mirror image) with a single hero having 10% health in a open location somewhere between the two heros, regardless of range or location. Likely bug issues: -I want the two heros to level up like one.... so weither or not the spell is used the hero will continue to gain the same exp %. -I want items to be relative meaning the items are the same for both the heros. If hero a uses a health potion hero b will also lose the potion. If hero b gets a mask of death hero a also gets one. -I want health gains to act like damage taken so the two heros always have the same health. -I want the hero when twined to be unkillable unless both heros die simultaiously.(this is optional and if difficult not really important.) All HELP will be greatly apprciated. And if you do make this spell could you expalin what you did under triggers, i liked to learn how do this. I'd like this spell to not require jass but if thats the only way to get it i'll be happy to recievie it that way. |
| 10-09-2004, 12:25 AM | #86 | |
Quote:
i'm pretty sure w3viewer is what you're looking for (it can be found in the dl section). |
| 10-10-2004, 05:12 AM | #87 |
Acctually... to get a list of anyone's animations, why not just look through them in the World Editor when you're looking at the model, and write em down... Its not hard. |
| 10-25-2004, 05:10 PM | #88 |
ok i need a spell. i want it to be where a unit can use "devour" on an enemy, then, after a set amount of time (30 seconds maybe) if the devouring unit is still alive make him ....crap out the pheonix egg. then if that survives for set time (10 seconds or so) make him turn into a small version of the unit that originally devoured. ok, prolly sounds weird, but its for a yoshi model i found. :) unless somebody wanted to model a red, green, blue, and yellow egg. :) [email protected] |
| 10-26-2004, 06:58 AM | #89 | |
Quote:
TA-DAAAA! Here is the only one summoned unit spell |
| 10-26-2004, 09:54 PM | #90 |
I have tried for the past week or so to expand the 8 hero skills system (Made by Vex) to a larger scale, when I tried to add more skill trees it didnt get removed from the hero skills panel. I need as many spells as i can in my RPG and each spell going to level 500. could someone please make a bigger version of the 8 hero skill map, it would be a really big help. Thx |
