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Masters Contest 2 [MC2] - Official

05-21-2004, 10:36 PM#76
icbm1987
The Dreads of the Depths (Naga)

The Denizens of the Dark Forest (Ogres and Goblins)

The Desparate of the Dead Lands (Draenai and other such stuff)

The Drunks of the Dreamy Taverns (Pandaren)

this is tentative... but I think we might modify them...

icbm1987

edit: If you wish to discuss race selection for the other seasons... or other issues like "can a sea snake go on land?" then do it in this thread.

thank you. Oh... and I should make this a sticky.
05-21-2004, 10:50 PM#77
Nihalanor
Nerubians don't fit any of these seasons :( . How can this MC2 be whitout nerubians :( :( ! I have some good stuff for the outland season, and i was wondering if that denizens of the forest one could include, besides goblin and ogres, things such as Satyrs, Forest Trolls, etc. And the idea of pandaren, with a hero and a creep as the only participants of the game, gaining a season only for them is almost as :( as the exclusion of the nerubians. MUST BE THERE NERUBIANS :(
05-21-2004, 11:10 PM#78
koolchaos
Damn. If only I had a scanner here. I would like to enter this contest, or one of the others. Well, I'll be going back to the US in July or so, so then I'll be able to scan an image and enter it.
05-22-2004, 04:17 AM#79
Andy
nice moteck...looks very manly though :/ I really am feeling very put out at the fact that noone has done anything out of the ordinary, sure the ideas original, but we want original art! If all the concepts are gunna be like they are Im not entering the moddeling phase.....OMG
05-22-2004, 12:35 PM#80
Jester-of-Death
who needs ya? were doing this for fun mostly
05-22-2004, 02:40 PM#81
Jester-of-Death
the other thread is closed and already 2 pages long...
05-22-2004, 03:15 PM#82
icbm1987
Quote:
Originally Posted by Jester-of-Death
the other thread is closed and already 2 pages long...

hmmm... I should have checked that... I'll re-open it if WH is ok with it...

most of the people with questions haven't posted within that thread... so it can be more, and I'd rather have that there than here.

icbm1987
05-23-2004, 07:45 PM#83
Jester-of-Death
Naga Hero : Illusionist
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Colour Research:
Zoom (requires log in)

Final Image:
n/a


The cataclysm at the Well of Eternity drew many powerful creatures into the abyss, often warping them beyond recognition. What manner of creature the illusionist originally was, what form its body naturally takes, or whether it even came from the surface world at all is perhaps known only by the illusionist itself. Even the naga it serves fear the malevolent and murderous power of the illusionist. Melee, agility based.

Deceive: At level 1/2/3, the spell costs 75 mana, and lasts for 10/20/30 seconds. The illusionist manifests in a form that an enemy cannot recognize as hostile. It will physically appear as one of the normal units that the enemy has built. In addition, the illusionist will never be automatically targetted by an enemy unit. This effect cannot be altered or dispelled, but the hero may still be the target of manual attacks and manually cast spells.

Bind: 15 second cooldown, 125 mana, 40 range, lasts 15 seconds against heroes and 60 seconds against units. Is only usable against heroes and spellcasters. Each level of bind reduces the target hero's most powerful ability by one level for each level of bind for the duration of the spell. When used against spellcasters, each level of bind removes the equivalent number of spells, starting with the highest. (eg: Level 2 bind used against an archmage with level 3 brilliance and level 2 water elemental would have level 1 brilliance and level 2 water elemental for the next 15 seconds. Level 1 bind used against a master sorceress would only be able to cast slow and invisibility.) A unit may only have one bind in effect at once. The effect cannot be dispelled.

Illusionary attack: Passive. Level 1/2/3 causes the illusionist's attacks to ignore up to 2/4/6 armor. In addition, at level 1/2/3, each successive hit against the same target increases the damage by 5/10/15% of the base per additional hit. The increased damage maxes out at 200%. (double normal damage) This ability works while deceive is activated. The 'same target' is retained indefinitely, as long as a new target is not attacked.

Ultimate: Soul steal. 250 mana, 60 second duration, 240 second cooldown. The illusionist transforms into a level 10 version of the targetted enemy hero, with maximum life and mana, and all spells ready to cast. If the illusionist is killed while transformed, he simply reverts back to an illusionist, with his pre-transformation health, mana, and experience. The concept information is by Zeku and Teal.
05-23-2004, 08:11 PM#84
Jester-of-Death
Naga Hero : Guardian of the deep
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Colour Research:
Zoom (requires log in)

Final Image:
n/a

These ancient magical creatures were once the highest ranked mages within the highborn society. Deprived of their appetites, they have learned to subsist on the trace remnants of the well of eternity, suspended in the endless depths of the oceans around them. Ranged, intelligence based.

Aquatic spirit: 20 second cooldown, 125 mana. Encases any friendly unit within the body of a sea elemental. As long as the sea elemental is alive, the friendly unit may not be damaged. (Because of the enhanced naga regeneration, the protected unit will regain health quickly while protected.) Sea elementals have stats similiar to water elementals.

Magical attenuation: Aura. Level 1: Spell damage, effect duration, and spell cost is modified by 10%. Beneficial effects increase, detrimental effects decrease. (Does not affect magic damage.) Level 2: 20%. Level 3: 30%.

Whirlpool: AOE. All stats are the same as the blizzard spell, except for the damage, which is half. Unlike other hero AOE spells, whirlpool does not need to be channeled. In addition, at a range of 30/35/40 at level 1/2/3, the whirlpool slowly draws all enemy units towards its center for its duration. (This effect takes place regardless of what the units happen to be doing. The centripetal vector is added to the units movement vector. The AOE of the damaging portion is 20.)

Ultimate: Mana seizure. 150 mana, 30 second duration, 240 second cooldown. Overcome by the awesome magical powers striving for control of the surface world, the lust for unnatural power is awakened too quickly in the magically hypersensitive Guardian. Each half second, one friendly unit with at least 50 mana within 80 range is drained of 50 mana, which is absorbed by the Guardian. Simultaneously, 50 of the Guardian's current mana is expended into a magical attack against one random enemy within the AOE specified when the spell is first cast. If there is no enemy currently within that AOE, a random nearby enemy is chosen. This continues until the Guardian is stunned, the timer runs out, or the Guardian runs out of mana. (because there is no more nearby mana to drain.) Damage is dealt at a faster rate than starfall, and strikes within a specific area, rather than hitting all around the hero. However, the mana of nearby casters and heroes is drained very quickly.Concept information by Zeku.
05-25-2004, 02:29 AM#85
mikedogdude
Ok, I did this awhile ago, so I don't know if that makes it inelligible, but it wasnt used for anything except I felt like drawing something.
I don't have a description or anything, someone else can make one up.
Anyways here it is...
05-25-2004, 08:04 AM#86
erwtenpeller
Jester, i feel like i need to point something out for you, becouse i dont know if you fully understood...

you have entered several entries now... but only one of them may be judged for the prize, and it will have to be one that you yourself pick.

if you dont appoint the one that you see most fitting to be judged in time, your latest entry will be judged.

you see, if you would get several entries judged over, it isnt fair to the others, you would have an unfair advantage... plus you would give the judges a lot of unnesccesary extra work...

its fine that you enter more concepts, but in the end you'll have to pick one to get judged.
05-25-2004, 08:09 AM#87
Jester-of-Death
the rules might change...

icbm can delete these last 2 posts
05-26-2004, 07:41 PM#88
Jester-of-Death
If they are of the same quality as the bear you made and you are honestly hoping to win, no. I just posted 3 to book the idea and give me more freedom of which direction I want to go.
05-26-2004, 09:31 PM#89
icbm1987
Remember to keep the discussion to the discussion thread please.

icbm1987
05-30-2004, 10:58 PM#90
Lil Blue Smurf
Okay, here is my entry. I actually finished one this time :P

Naga Wave Strider

The Wave Strider was discovered near the coastline of the frozen plains when the naga answered the call of their master. As the Naga watched the creature the run atop the water and thrust it's tail into the water to catch fish and other sea vermin, they realized that the creature would be a great aid to them, and might even make for a good pet. After months of trying, the Naga are finally able to call the Wave Striders domesticated. They have been trained not only to live amoungst the Naga, but also to fight... And they have proven to be a greater ally in battle then the Naga could have forseen.

Physical:
The Wave Striders tail reaches just below an average Naga's Head.
I was thinking the team color should be the purple areas.
The claw is three "pronged" but it is a little hard to tell in the picture unless you know :(

Abilities:

Poison Claw: The Wave Strider has a natural poison it administers through a small "needle" hidden within it's claw. While it does very little damage to it's prey, it will greatly slow the prey which enables the Wave Strider to safely consume it. (The Wave Striders mouth is it's weakest point, and thus is located on the beneath it's head for protection)

Oil Armor: While the Wave Strider does have a tough, alligator like skin, by applying a coat of slick fish oil to the Wave Striders hide, a small portion of the attacks aimed at it now slide harmlessly off even before sticking it's tough hide.

Night Walker: An added benefit of the creature ability to walk on water, is that is also makes almost no noise on land. That, combined with Wave Strider very limited chameleon like ability, allows the creature to seemingly become invisible for very small periods of time if it not attacking.