| 05-30-2004, 01:12 AM | #76 |
The item bag does work. Your friend was probably thinking that it should hold items, but what it does it keep you from dropping any. (Thank you for that item, Lord Vexorian!!) <a href="http://www.google.com/">g</a> |
| 05-30-2004, 04:37 AM | #77 |
I as well found a plethora of glitches as I played:[list] Can't live with glitches [*]-Multishot OK, what's up with this move? Is it supposed to not work 99% of the time? No exaggeration? I mean, I was in a battle, Multishot would have been nice to have, being level 4 and all, but it doesn't work. Period. It's like a sign from the Warcraft Gods when the stupid move works. You should learn binary before you could rely on this move. Beta testers, DON'T LEARN THIS MOVE! [*]-Chaos Axe,Swing,Whatever Hey, this move works. Looks nice, and is down right cool. Few issues I can't live with. -The move at level 3 and 4 can instant kill any hero. As long as there is no units to distract the Blademaster. Now, I think that's cool and all, until you get smacked with it. Not cool. -At level 3 and 4 it says Jumps 7 times. Lies. This move jumped 3 times ALL the time. Yet, jumping 7 times would be like a Mannoroth with Flubber on his feet. (If you don't know what Flubber is, watch the movie, it's just a matieral that makes things bounce really high, and really fast.) Which is cheap as... hrmm... A fully auto-mactic stun gun. (Cough) Instant killis never fun, it's only fun when you are the instant-killer. :) I mean uh... *runs* [*]-Chaos Transform, or whatever the level 6 move is Has issues. One, which is the main hero? You can't tell! The spells seem to do nothing, Chaos Jump(whatever is it) hits ONCE! What's up with that! Also, it gets so bad, that you have to select each hero individually just to cast a friggin spell without having the others cooldown with it! Not only that, but your items are split amungst them. So, when they DIE, they drop the items, leaving them for the taking. If your running because you have 16 life, and your letting one of your copies take the hits, when he dies, because of the timer, or slayed, either way, the items are dropped, and most likey will be destroyed/stolen. Not cool. [*]-Coms Tracking As Shimrra stated, the creeps will hunt you. Even if the hero they are currently fighting has 1 HP, they will all stop and chase YOU. Here comes the Multishot issue again, you have 500 HP, you have 4-6 Creeps coming at you with a hero with 1 HP. Naturally you aim for the 1 HP hero, get the final blow. Two things can happen, [Issue Bandit Coms [below]] OR you shoot, hope for the 7-10 arrows you deserve, one comes out, [that's fair?!?], and kills the hero, eh... hopefully. [*]-Bandit Coms OK, lets say your hunting a weak hero. Hahah I got you! Your all happy, chasing this weak hero. You shoot your posion arrow or arrow, or go in for the kill. Then, WHAM! A stupid COM/CREEP comes out of no where, and steals the kill. Thus, making all your absorbed damage and hard mana used, Worthless! This happened to me 4+ times on a 20 kill map. I lost that map by 3 kills. Hrmm... seems fair right? Wrong. Things that should be fixed, but I can live with it... forcefully... [*]Item/Money Bonuses OK, you work nice and hard for all these kills, then you die. Bearable. Then, when you come back to the item shop, pre-arena place, you get money, lots of it. I got a tome of power everytime I went there. Now, these are the types of things that tend to make the games... make you WANT to die. It seemed that if I died, I could get more money and levels than if I stayed in the arena and fought. I mean, if you stay in the arena, you get items and kills. Who needs those when you can become level 40 in 40 deaths? Then get in the arena and own! Earn your rights. Sorta. Point is, these are cheap bonuses, they can and will ruin the game. They can and will be easily abused. (People tend to forget the noobliness of the B.net people, always doing whatever they can to win, no fair play) So it is OUR duty, as map makers, to make sure not stupid kid with his/her mind set on winning, to win un-fairly. This needs to be fixed, it doesn't bother me as much, because it is possible to work around. (Don't get the tomes, destroy them) [*]-Wierd teleportations Uhm... Hrmm, we have 3 choices, North, East, and South. I choose north! WHAM! I'm in a totally new section of the map! Nothing here. This sucks. I'll just leave and go to the arena. WHAM! Back at the pre-arena. OK, I'll go south this time, WHAM! Same postion just a different area... OK, I go back, this time taking the East exit, and going to the Arena. Too much work for such a simple task. You should clearly mark your Circle or Powers so stupid people like me can manuver through your map! I can see the B.net players now... "Watz goin on!??!?!?!?!?!?!?!? WTF! RIGGED!" Meh. |
| 05-30-2004, 04:38 AM | #78 |
I as well found a plethora of glitches as I played: Can't live with glitches
That's all I have to say for now... I have only tested the Archer and the Blademaster. I have expirenced the cheapness of the Panda, but I won't get into him until I use him. Until then, Over and out. Can't live with---...
I have only tested 4 heros, I will have more as I test all the heros. These are just the ones bothering me the most. -------Linkmaster23~] |
| 05-30-2004, 08:05 PM | #79 |
wtf, thanks a lot people, I 'll be checking the reports, and yes I was actually expecting it to be buggy and imbalanced like hell, It will be fixed according to your feedback, thanks a lot Edit: after reading then I have to say that I didn't give any advantage to the computer heroes, really. And the map used to have many creep types but they were like too much and distracting from the main game play I thought. All the stunning of the creeps would be removed. Kill stealing, well I don't have any idea on how to fix it, but I will start working on some creative way of doing that. Edit II: what soul gem are you talking about? If it is the servant gem, then sorry it was supposed to only be a dropable item and never appear in marketplaces, I already fixed that, the change will appear in next version Edit III: Shimrra: Mc ! already made the disabled versions, but I don't feel like using them and increasing the map's size even more, and I am still planning to have more models for extra spells. Edit IV: Yep, creeps hunt, And I don't have any idea why, cause their AI is set to make them as dumb as possible, and I even made thieir acquisition range to 0.01 . About the bag, damn, I forgot about that item 6 months ago, I have to set their cost lower , and check what the hell is making it to still drop the set items. Edit V: I have to explain a little what is supposed to happen when you die, first there is always a tome of power, but it is only supposed to work with the team's lowest leveled hero. Also the bounty you get depends on your kills, if you kill a hero with a lot of kills you'll get a major bounty when dying. At least that is how it is supposed to work. Edit VI: Linkmaster : Elemental vulnerabilities? kewl idea, it will surelly delay this project too much, but I have been thinking of that for a while actually. Now that I think of the AI's part that chases weak heroes, doesn't recognize if there are illusions, ouch. Well this got to be the last edit for today, I have to say thank you cause, bugs like those are the ones I find really difficult to notice, specially because I am a lazy tooltip /hotkey changer ( Vexorian never uses hotkeys nor reads tooltips.) |
| 05-30-2004, 08:40 PM | #80 |
One more bug: The buff for Darkness Aura is exactly the same as the buff for devotion aura. |
| 05-30-2004, 08:46 PM | #81 | |
Quote:
|
| 05-30-2004, 08:49 PM | #82 |
I have just four more things to say, and then I am finished. Until your next version... 1. At least seven of the Heroes you had in the map had Immolation. It might be a good idea to lower the amount of units with it. 2. Why did you bury everything from the triggers to the imports? You might as well map protect it... 3. Why do the creeps and the coms work together to kill you een if they are fighting on another? 4. If you fix everything up nicely, I think you'll have a very nice Hero Arena. |
| 05-30-2004, 08:55 PM | #83 | |
Quote:
2. The map is protected till release, but a serius map protection would make the editor crash, I also added a comment to the trigger section where says where can you find my spells and selection system. 3. I think they are just friends somehow, I never added anything to make them work together it is actually weird. 4. Yeah and it will take some time, it is 0.500 at this time, each version will be a 0.001+ step till 1.000, The arena has to have 70 heroes total and I never changed my expectatives on that high number. BTW the Infinite stun item issue: I think it is a materialization staff that used to just send a lightning ball that only damages, too bad blizzard made duration of 0 last forever last patch. |
| 05-31-2004, 11:31 PM | #84 |
Version 0.501 released if anyone is interested to help me with this |
| 05-31-2004, 11:41 PM | #85 |
I will, downloading now. Comments will come forth after testage. |
| 05-31-2004, 11:44 PM | #86 |
I thought of the biggest problem with your arena: it doesn't have a Doom Guard hero! Please add one into a later version, Lord Vexorian. |
| 05-31-2004, 11:47 PM | #87 |
Hmnn, I was planning to replace some of the heroes, so this isn't a bad idea |
| 05-31-2004, 11:50 PM | #88 |
Doom Guards are fat and smelly. Now an Abomination hero... THat's a thinker. |
| 06-01-2004, 12:30 AM | #89 |
You could have an option for Frags or Time. |
| 06-01-2004, 10:33 PM | #90 | |
Quote:
|
