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Taking spell requests again (Completed Spells count = 11)

08-03-2004, 09:45 PM#76
bur
Quote:
Originally Posted by Lord Vexorian
I have some questions:

bur: I can make blaster cannon, as long as you don't want it to use the keyboard but just charge the beam like a channeling spell, what do you think?
Yeah I kinda wanted it to be with keyboard, i mean like I know it only lets u do actions with like arrow keys and esc, but I thought maybe there would be a way of holding down the button and when letting go it fires the shot, if you can't do it (cause it would be impossible or something), then could you do the second spell request? Its kinda more of a trigger, but its a spell a unit has to like control and operate certain parts of a steam tank.

I think for Milkman's spell he wants there to be two missles that arc to the side, he drew a picture of it before its like:
Code:
 (Overhead veiw)
      _______
     /       \
   X<          >Y                  (X= Caster) 
     \________/            (Y=Target)

and each lvl adds another arc out to the side of it like
       ______
      /_______\
     /        \
   X<          >Y
     \________/
       \_____/
08-04-2004, 02:56 AM#77
Master-O-Chaos
... wrong spot sorry please delete this
08-04-2004, 03:22 AM#78
Master-O-Chaos
can you make me a spell i dun know like lets call it
Implode- The caster targets a unit and forces him to explode (sucky description but i dun realy care for descriptions .. ok


Effect- (make flames all over the targets body -Building flames large- and then after 10 seconds the unit explodes) can you make the explosion have like a ring around the unit (like when in diablo 2 the sorcress can cast a frost nova) U dont need to add the nova but it would be greatly apriciated and spell cannot be dispelled o ya and an explosion on death =p not just the unit falling down
+when he dies can u make it so like the spell stomp thingy plays at same time he explodes and then the necromance rthing were those 4 little balls circle around and then hit eachother not sure of name but they swirl once then all four come together (dont bother lookin for this if u dont know what im talking about
08-08-2004, 02:20 AM#79
wilbo
You made my spell*! Thank you very much. A couple of notes, I don't mind too much but when you cast 2 at the same time in the same sort of area the game freezes. Great idea with the treasure box and all. I need to balence it a bit, can you tell me what part of the trigger/ability could be edited to change: area of effect, duration, range and mana cost?

*Titilating delusions

Were the spell other spells that I suggested not good enough (in which case I will think again about them) or not finished/started?

here is another which should provide a bit of a challenge, note that values are for level 1:

Nurgle:
Vermin Tide: Targets a small area 1000 away from the caster. (6) Rats poor (eg: not all appearing all at once) from the caster towards the target. The rats go around impassible terrain like other units but can go through troops, damaging them as they go. when a rat reaches the target area or ends has been alive 10 seconds, it dies.
08-08-2004, 02:58 AM#80
Pyrus
Thanks for making LifeLine Vex :D
You never cease to amaze me.
08-08-2004, 06:30 AM#81
Druidboi
Spell Request:

I don't know if it's been done, if so plz point me in the right direction, but I think it's an original idea...What I want is a flaming deflector wall.

The spell: I want an ability where, when cast, the ability forms a visible shield of fire of somesort(use your imagination, no specifics, i dont care can be lighting or ice for all i care but fire is my preference) and deflects attacks whether projectile or melee damage. If it's a projectile it bounces off and flies back at the attacker and does 50% damage of the original spell. This is where it may get hard, calculating the damage return but im not that advanced in spell making so maybe it's easy. I'm not sure if you can determine whether an attack is a regular attack or someone is casting a spell attack, if you can, I'd like spells to get through with a higher percentage or else always get through. If not, no prob leave it out.

Basically, I have 2 somewhat similar variations of the spell. One is a permanant ability where it has a 30% perecent chance to deflect and the other is a timed duration which increases with level with much higher percent chance of deflection.

Thats my request, if it can be done great, lemme know thanks.
08-08-2004, 10:40 PM#82
SilentOne89
Hey Lord Vexorian, i'm kinda new to this whole mapmaking thing and wondering if you could help me make a spell.

Vampire Neck Drain: so far i got the spell to drain health with life drain, but i want to have a trigger use storm blot on the target at begining of spell so they dont run out of range. i,ve been looking around but cant find an action that would do this.
08-09-2004, 03:09 AM#83
bur
Quote:
Originally Posted by SilentOne89
Hey Lord Vexorian, i'm kinda new to this whole mapmaking thing and wondering if you could help me make a spell.

Vampire Neck Drain: so far i got the spell to drain health with life drain, but i want to have a trigger use storm blot on the target at begining of spell so they dont run out of range. i,ve been looking around but cant find an action that would do this.
make a spell like stormbolt how u want, if u want it to have dmg or not, then create a unit called Dummy spell caster. Give it the stormbolt spell you made, set its back swing to 0 and its model to none, and give it locus, (basicly make it so the unit is unseeable and u cant select it, thats called a dummy spell caster if u didn't know)
Then make a spell like this:
Code:
Event: Unit - A unit Begins channeling an ability
Condition: (Ability being cast) Equal to The Life Drain
Action: Unit - Create 1 Dummy Caster for Neutral Hostile at (Target point of ability
 being cast) facing Default building facing degrees
Unit - Order (Last created unit) to Human Mountain King - Storm Bolt (Target unit 
of ability being cast)
and if u want it so if when the life drain is interrupted/stoped, the stun stops then make a trigger like this:
Code:
Event: Unit - A unit Stops casting an ability
Condition: (Ability being cast) Equal to Storm Bolt
Action: Unit - Remove Stunned buff from (Target unit of ability being cast)
08-09-2004, 03:24 AM#84
SilentOne89
thxs bur i didn't know any of that dummy caster stuff or wut actions to use.
08-09-2004, 04:47 PM#85
Vexorian
Quote:
Originally Posted by wilbo
You made my spell*! Thank you very much. A couple of notes, I don't mind too much but when you cast 2 at the same time in the same sort of area the game freezes. Great idea with the treasure box and all. I need to balence it a bit, can you tell me what part of the trigger/ability could be edited to change: area of effect, duration, range and mana cost?

*Titilating delusions

Were the spell other spells that I suggested not good enough (in which case I will think again about them) or not finished/started?

here is another which should provide a bit of a challenge, note that values are for level 1:

Nurgle:
Vermin Tide: Targets a small area 1000 away from the caster. (6) Rats poor (eg: not all appearing all at once) from the caster towards the target. The rats go around impassible terrain like other units but can go through troops, damaging them as they go. when a rat reaches the target area or ends has been alive 10 seconds, it dies.
the game freezes with 2 at the same time? that's a bug, I will have to fix it, I took some time for my stuff the past week, so I stopped making the spells in this thread, I am getting back today
08-09-2004, 07:07 PM#86
wwsage
This isn't really a spell request, more of a spell idea ;/

I see a lot of you have ideas for neat spells, and I need some for the map I'm making.

Could any of you give me an idea for a spell, one that can be done via GUI?
08-09-2004, 10:52 PM#87
Vexorian
wilbo, I fixed Titillating Delusions. It is at the same place it was before
08-11-2004, 05:15 PM#88
Jippiex2k
i would like an spell that first makes an infernal just like normal inferno but when the meteor hits the ground does flames fly in all directions damaging nearby enemies the same thing will happen when the infernal dies and if a unit is hit by any of the flames then shall that unit begin to burn untill it dies when it dies will a small infernal with low hp and damage come out of the corpse.
08-11-2004, 11:23 PM#89
Arkidas
Can you make this spell?


when teh unit casts the spell it creates freezing field rising from the earth,when the spell is done make some frost skeletons if the spell killed any units.
08-12-2004, 12:06 AM#90
bur
Quote:
Originally Posted by Ultimate-Demon
Can you make this spell?


when teh unit casts the spell it creates freezing field rising from the earth,when the spell is done make some frost skeletons if the spell killed any units.
Just mod a spell out of flame strike, and have a trigger that says like
Code:
 Event - Unit is Killed
Condition: Unit has buff = freezing feild buff
Action = create 1 frost skeleton for the caster unit (Need to make a variable for this)