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Samus Model Animation

03-03-2004, 01:01 AM#91
lacrossetitans
Quote:
Originally Posted by Aznwhore
WAITT!!!!
Again...I am so, very sorry if u started already....
i just finished my model and uv mapping and i need u to work on this FINISHED model plz...this is the last time i am ever gonna make u switch models again....
PLZ ACCEPT IT! IM BEGGIN U! :(

p.s. if u ever need my skin files plz ask!


You got lucky I havent even started, I usually start when people start asking me for progress then i rush to get it done. :8
03-03-2004, 01:08 AM#92
Aznwhore
Ooohhh!!!
Thank God!!!
03-03-2004, 12:18 PM#93
Aznwhore
do u need any sprites to help animate?
03-03-2004, 08:29 PM#94
Aznwhore
whenever u decide on starting, i just wanna no that the only way i can give u points is when they put the point system bak up
03-03-2004, 11:05 PM#95
Aznwhore
one more problem...
if anyone out there knows how to use wings3d's uv mapping, plz help
u see...i finished the uv mapping part but then how do i import the files into wings3d?
or do u even have to do that?
can u just export the skin files and modify it, finish up the model, import the model/skin into WE?
03-04-2004, 07:20 PM#96
Aznwhore
well? have u started yet?
07-27-2004, 02:16 AM#97
STOPOT
lol u guys are raising questions out of questions..so confusing..
i think i probably know why half of the model is turned..try parenting them (link in 3ds max), or try attaching them to one another..that way they will be 1 model instead of parts..so when they tilt..they tilt together
07-27-2004, 02:54 AM#98
Magnum123
I'm no model maker, but I think I may have figured out why the model looks too tall/skinny. I read somewhere in a book on how to draw magnas that a human model or drawing should be about six head lengths long and the legs should account for 3 to 3.5 head lengths long. From the picture of the model in the attachments, I've calculated that the leg length is somewhere between 5-5.5 head lengths long. Good luck, can't wait for the model (and the map) to be finished. :D