| 02-23-2004, 04:56 PM | #91 | |
Quote:
and it sucks that the abity doesnt work... but i just dont see why>? what if you just base sleep off drunken haze, set the movement and attack speed penalties to 100% and reduce the aoe, and trigger somethin that disables his ability to cast spells? and then also trigger a rejuv that is immediatly casted that heals 100Hp/sec. then for wave of terror you could midify breath of fre, wich deals damage to units in a cone, and make it compatable with the drunken-haze sleep, so that those units are effected and get the dacay... could that maybe give a solution? |
| 02-23-2004, 04:59 PM | #92 |
i can try, but i can tell you right now it probably wont work. the bug seems to be with the cone of effect spells (breath of fire and carrion swam, which are the same core spell in the game code, just modified) and detecting multiple custom buffs. but, yes, i will try. |
| 02-23-2004, 05:19 PM | #93 |
damn it would suck if it doesnt work :(... |
| 02-23-2004, 05:48 PM | #94 |
After I have finished naisha and broke, I will try to make that sleep spell work. |
| 02-23-2004, 06:08 PM | #95 |
allright! that ok... j'know, i just noticed you are dutch?? Nederlanders heersen! neen echt, er zit verbazingwekkend veel nederlands talent op dit forum... poe-eh!! |
| 02-23-2004, 09:45 PM | #96 |
Laten we maar niet in nederlans gaan praten.(dat is een beetje irritant voor de andere lezers) Here are Naisha en Froak, they are completely done! (only a few tooltips are wrong) |
| 02-23-2004, 11:10 PM | #97 |
Here is the basic of my sleep spell: |
| 02-24-2004, 04:05 AM | #98 |
that spell will not work. if you cast sleep again before the first target wakes, it will set sleep target to a new unit. so the second guy will get woken up before the first guy, and the first guy will sleep forever. you can cheat by making the cooldown longer than the spell, but its just not good coding. EDIT: the proper way to do it is with unit and timer arrays. but ive already done that. RE-EDIY: Ive tested it extensively with 0 cooldown, and hads 5-10 units sleeping simultaneously. all healed. i dont know how you got it where they did not heal; but its fine on my end. |
| 02-24-2004, 07:25 AM | #99 |
i'll test it all when i get back from school. and i am very sure that the one gnoll didnt heal. very very sure, i tried casting it on him several times, and frestarted and it still didnt work, while it did work on the other gnolls. you seem to be obsessed by it having to actually be sleep... it doesnt have to be sleep dude! wtf... you can even just stun, like storm bolt, and just change the buff art to sleep... same effects =/=... i'll go and test all the stuffs when i get back from school.. |
| 02-24-2004, 07:26 AM | #100 |
you asked for a sleep. what your seeing is not a sleep spell, its actually based off frost armor. the spell jsut creates the illusion of sleep; i just made it a damn good illusion, you couldnt even tell. edit: i would really appreciate it if you would actually look at the triggers before telling me what my spell does or does not do. |
| 02-24-2004, 09:30 AM | #101 |
well sorry if i have offended you or anything dude... but why frost armor? that seems to make even less sense to me =/.. |
| 02-24-2004, 09:32 AM | #102 |
its the perfect dummy spell. it does absolutely nothing thats hard coded; its a simple armor bonus. |
| 02-24-2004, 01:16 PM | #103 |
I'm working on the sleep/wave of terror spells. Sleep works very good, but I can't make the wave of terror spell in a carrion swarm form. Is it alright if I make it somthing like silence? |
| 02-24-2004, 01:34 PM | #104 |
I finished the sleep and WoT (in silence form) abillity and everything works fine! Teleport is also finished. Now I am working on the ultimate... |
| 02-24-2004, 04:41 PM | #105 |
damnit... we want teh wave... >.<.. but if its just not possible we'll come up with a solution. i'll go test them now :ggani: right.. so, i tested it, and froak and naisha seem to work flawless, with only one bad thing... skills go untill level three and theres only one ultimate... the heros in our game will reach up to level 14, with 3 skills that have 4 levels, and one ultimate that has two levels. (level 6 and lvl 12) i guess i just forgot to tell you or something but i assume this sisnt a amyor problem>? sleep and wave of terror hewever does have a problem. its not quite how we want to. the first thing i noticed is that sleeping units do not recieve the initial damage of WoT. wave of terror as it is now targets everything: we want it to target enemies only. and another thing that is very strange and bothers me, is that you are able to cast in reversed order. becouse WoT gives that buff, you are able to first WoT them and then put them to sleep, and they still decay. also, if you do this and the WoT buff is over they start to regen again. the whole idea is that only sleeping units are able to have the extra effect of WoT, becouse it cant penatrate the minds of the wake. the attempt to9 penetrate a mind however, deals damage eiether way, wake or sleep. sooo.. basically WoT and sleep still dont work correctly... |
