| 07-26-2004, 08:29 PM | #91 |
Hey, i noticed a strange problem..... for some reason i cant use the 0 key on the right to change the view.. can you fix this? Its probally been hotkeyed for a spell, which is a commen problem. Tell me when you get a patch to fix this. Also, can you put the tavern back? As you can simply put the bomb ability in the snotling lab, along with the zepplin back in the lab, to. Tell me where to get the patch to fix this. Thanks. ![]() |
| 07-27-2004, 11:03 AM | #92 |
There is a reason for the removal of the tavern. TToR isn't supposed to have neutral heroes, it will have other features instead. |
| 07-27-2004, 11:12 AM | #93 |
but you can still get the goblin tinker as a nootral hero! Hah! Cant keep the goblins down! :D |
| 07-27-2004, 03:06 PM | #94 |
Well, just wait untill we get out random elemental plane and dwellings script into ttor, then it should get interesting. |
| 07-27-2004, 06:58 PM | #95 |
Hey rightfield, about my ideas, are you thinking about maybe using them in the next version? If you are going to, please tell me when it comes out. And can you tell me what causes the problem for the 0 key to turn the screen. Tell me when you figure out. |
| 07-27-2004, 10:36 PM | #96 |
Is freak, im not realy an expert on game glitches, but i think i know why it freezes on credits, but i dont know how to solve it. Anyways, it might be because TToR is a modified version of TFT, so the credits might not be in the TToR files, so it cannot find the files for the credits, causing it to freeze. I havnt tried clicking on credits myself, although, so this is only my thoughts of why it freeezes on credits. |
| 08-11-2004, 02:50 AM | #97 |
I have a problem with the world editor. In one of my own maps, it let me use my custom units, but instead, in the latest level i wanted to modify, my custom units and structeres were not there! I realy need to know how to fix this, as i had made versions of some of my ideas, and i also made 3 subraces! Please tell me how to fix this. By the way, the 3 subraces were nerubians,facelless ones, and lizards, with FO and NER both with a unit called "Nerubian dweller" which could create eggsacks. Note: the egg sacks were supposed to look like pheonix eggs, but instead looked like grounded pheonixes.i even chose the modle of the pheonix egg. Please tell me how to fix that, to. Thanks ![]() |
| 08-11-2004, 11:24 AM | #98 |
TToR unitdata normally overrides all melee unitdata. But it does not override unitdata in maps that already has their own. So I can't exactly help you there. |
| 08-13-2004, 08:11 PM | #99 |
I have an idea for 3 new, downloadable races for Raviganion: Aliens, predator, and marines. Basically, the Alien Vs. predator races. I made a sub-race for aliens, but its not very good.....the aliens primary unit is the alien queen, which has the model of a dragon turtle. if you dicide to make these three races, ide be very happy. If you are, tell me an estimate of how long until the three races come out. |
| 08-14-2004, 03:42 PM | #100 |
Alien versus predator... you're kidding right... |
| 08-16-2004, 05:58 AM | #101 |
Not realy. It may sound crazy, but some fans of the movies and the game might apreciate it, you know. And you havnt realy replied about that old post i made asking if you would take in my idea of making your own dragon roosts and stuff. Besides, you wont have to make any building or anything, being that the aliens and predator used a unit to create there forces............ sorry if you dont like the idea, its just that i have quite alot of thoughts about things for warcraft. Also, i have a question. How do i "enlarge" a unit. What im asking is how to make it bigger in the editor. |
| 08-16-2004, 07:19 AM | #102 |
And why would we want that? People play TToR to play TToR, if they want an AvP mod they'll either make one themselves (which you should do) or search for one. We started from scratch so you do that too. Dre |
| 08-16-2004, 06:39 PM | #103 |
IF i could make a mod, then i would try and take up the idea of making an AvP mod. The problem is, i have no idea how to make a model, nor how to start a program to even MAKE a mod. I dont even no what program is needed to make the mod.....thats a big problem about my ideas. All i can do is share them with others, but most i cant figure out how to do. Can you atleast tell me how to make a mod, and create models? By the way, something very hard to modify would be the number of races, although i might be able to fit a 4th race, the K-series aliens. Another thing i need to know is how to make a normal unit that can upgrade itself,as last time i tried that, it was a complete flop.They could not attack will uprooted, being that they had to be buildings, and they could only build anything will rooted, and being that they couldnt move, they cant build. Very anoying, it was. |
| 08-16-2004, 07:03 PM | #104 |
Ask RightField about how to start a mod, he knows. And you'll have to figure out most things yourself, just like we did. Hint: don't start too big; TToR started as a map. Dre |
| 08-20-2004, 07:24 PM | #105 |
Something told me that TToR started as only a mere scenario, and then became an entire mod. You did very well on making Raviganion, and the mod, Right field.i give them two thumbs up! |
