| 11-04-2004, 11:36 AM | #91 |
Guest | who here remembers the giant chocobo attack from ff7? it like fell on the enemy and ran away....that would be a good spell and maybe something like u can summon ifrit [email protected] |
| 11-07-2004, 12:14 AM | #92 |
I'm looking for a injury system, each and every unit in a map (save a few.) has some % chance to cause injuries to enemy units. Only one I've managed to do is a custom Bash, that has a 2% chance to stun the enemy for 9 seconds, called "Injury (Concussion)". The abilities I cant figure out how to make, is the following ones. Injury (Left arm) - Passive skill (Such as critical strike, bash etc.) which has a 4% chance to make the unit miss 30%. Injury (Right arm) - Passive skill (- o -) which has a 3% chance to decrease the enemy attack speed by 25% Injury (Legs) - Passive skill (- o -) which has a 3% chance to decrease the enemy unit's movement speed by X%. Injury (Eyes) - Passive skill (- o -) which has a 2% chance to decrease the enemy unit's range by 200. Oh and btw. Just a quick question, how do I make the abilities/spells invisible on the unit having them? I tried removing the icon, but then they show up as green squares instead... |
| 11-07-2004, 12:11 PM | #93 | |
Guest | Quote:
The caster throws X blades in a line in front of them, the blades will always be infront of the caster, moving forward. If the caster turns after it has used the ability, the blades will move to the position the caster is facing. The blades will die when they hit someone or after X seconds have passed since the spell had been cast. |
| 11-08-2004, 08:39 PM | #94 |
Hello, i want a spell for the new version of Hunters vs Farmers map: Spell name: Grow Tree Base spell: hum... any spell that has an cast area (flamestrike, blizzard, etc) Description: Grows a tree at a target point I know, i know, there's already a spell like this, i downloaded it, imported it in my map but for some weird reason it spawns not a tree but a goblin land mine, i tried to modify the jass code but couldnt fix it. Thanks in advance, i'll give you credits in my map for this spell. |
| 11-09-2004, 11:12 AM | #95 |
Hi again, I need 1 spell (ability) for my hero in the next version of Life Force. Spell (Ability): An aura that affects enemy units, causing damage per second to any enemy unit within the radius of the aura. (4 Levels) |
| 11-10-2004, 11:35 AM | #96 |
... Permament Immolation + more Range ;-) |
| 11-10-2004, 07:02 PM | #97 |
I hate being so easily owned´lol, thx btw! :P |
| 11-16-2004, 11:50 PM | #98 |
i really like the combo b/c in trigger haven you also can give other ideas about spell etc. etc. |
| 11-28-2004, 02:19 AM | #99 |
here's a few things. name: minefield desc: a HUGE area is sowed with creep-player mines, but the mines are in a specific pattern i.e. not rain of chaos based ability]. they should be arranged in a grid formation. name: ultimate doom desc: a modification of the infernal ability for d.lord, but when this is cast, a small area around the caster is revealed too all players. all units on the map [units + creeps] immediately rush the hero, and everyone becomes allies [i.e. the units will not attack one another], except for the units owned by the player casting this ability. it should have a large casting time - say, 10 mins. however, if you survive the attack, you get an invulnerable version of an infernal [with upgraded attack to match, and the ability to summon fellow super-infernals] name: circle of darkness desc: all units in the area of effect [including the caster] will be prevented from regenerating health, no matter by which method. name: bloodbath desc: all units in the area of effect immediately die [including the caster]. the gfx are currently undecided [probably undead large death anim] for each affected unit. Units using anti-magic shell should be immediately destroyed, along with invulnerable units. BUT - the hero casting this ability can't be revived/ressurected/awakened after this ability is cast. magic-immune units should also be destroyed, and so should people using stuff like Necklace of Spell Immunity. i was thinking of basing it off death and decay - but if the caster dies before other units with higher hp, the spell ends. It's also impractical to change the damage of death and decay, because i already have fast-levelup heroes all the way up to level 999 [i.e. the game concept is that each player has a few heros, and all other units are support/casters] cheers [and good luck] 'tek |
| 12-02-2004, 09:22 AM | #100 |
Guest | Just in case u have not read my other post(request), which is very very far away.... yeah, 2 simple questions how do i make war3 editor read a unit's attributes and store those numbers somewhere where i can use them for other functions, e.g. i want war3 editor to read the intelligence of an archmage at level 4 then store that number somewhere so i can use it for a function, the function is simple, its a spell which does 2*X damage where X is the intel of that hero. The spell also has a casting cost of 2*X. Currently i'm not worried about the animation of the spell, i just wanna get the basic concept right. The 2nd question is somewhat related, how do i do multiplication with war3 editor instead of normal arithmetic, like, 2 times 3, 2 times 4, or 2 times [a variable]. Alright, thanks in advance, hope to get a reply! msn: [email protected] email: save as above! P.s. i'm a newb with war3 editor, but i've had extensive experience with the starcraft editor, i want to become pro with war3 editor too, and make my own maps! =] I will promise to put ur name down on my map for credits if u help me. |
| 12-05-2004, 07:54 AM | #101 |
Guest | well i got a set of spells for an hero called soul master... life drain its not like the dark ranger spell at all...this spell makes the target lose 10 of its MAX life and adding the soul master that 10 to HIS MAX LIFE mana steal like his life drain jest it is taking 20 of the target max mana and add it to him... attack taking well it makes the target max AND min attack to go down by 1 and adding it the the dear soul master Soul Grab-unlimit well this spell rocks! it kills the target on the spot and gives ALL of his stats (max HP max mana and attack (attack speed also) and adding it to the soul master for 30 sec...cant be used on targets with lvl higher then 7 well i know its kina uber but to make it fair he is starting with VERY low stats...and all the spells got a 100 sec cooldown (and the unlimit got 300 sec cooldown) and even that i dont know how to make this it will rock if soemone WILL do it... |
| 12-05-2004, 02:34 PM | #102 |
It takes 10 what? and 20 what of the max mana/hp??? |
| 12-05-2004, 06:08 PM | #103 | |
Quote:
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| 12-08-2004, 01:47 AM | #104 |
Guest | Dont laugh please... Blood Loss - An aura that drains life from a max of 3 enemy units. The drained hitpoints go to the caster then the hitpoints split between a max of 15 allied units. Might seem overpowerd but if you got 15 units to 15 your only weaking 3 and slightly healing 15. Mana Control - This is another tricky aura (or so i think :) ). This aura has 2 functions. Simple functions alone, hard for me together. First it lower the summon length of enemy monsters by 25%. Then it will drain oppnets mana by the reverse of brilliance aura. 15% of the mana drained per second will go to your summons life. Not allies the casters summons. Elemental Blast - a Tri elemental direct damage spell. First the units are hit with 2 fireballs each doing about 100 damage. Second he is hit with a wind gust or blast however you wanna do it, that slows his movement by 50%. Lastly a giant cloud of posion that makes you lose 8 hitpoints per second and last for 35 seconds. AoE spell not target. Max of 10 fireballs, so the more units in the are the more fireballs. If you can do the fireball to unit in area do 3 fireballs please ummm was there a limit I hope not. Anyways i'm in no rush but please tell me if you can do this in a game, or with just triggers. I would post a base spell but I really have no idea. |
| 12-10-2004, 02:33 AM | #105 |
Machine Gun A spell that starts when the player presses UP, and shoots bullets in rapid succession at no target in peticular straight ahead, and stops upon hitting a target, or going too far. This should fire 1 bullet every .1 seconds or so and stop upon the user stops pressing the UP button. [email protected] |
