| 06-02-2004, 12:04 AM | #91 |
You could have something where the Temple Guardians cant kill heroes, only leave them with 1 hp left. That way guardians wont take any kills. |
| 06-02-2004, 12:37 PM | #92 |
For the moment I only played the fire-mage. I got the feeling the chain burning wasnt worth much. If the target was near to a fountain the effect was completely negated and as almost all computers constantly play near fountains. (It was even so that I first thought it didnt do anything and that the skill was broken) I also thought the missile speed of this spell is maybe a bit slow. I do have the feeling that once you are high enough level you can spam all spell almost constantly without having to worry about mana. With this hero it was often very difficult and sometimes impossible to kill the fel orc blademaster. Dying still makes me lose most of my set-items (dont know if this is intended) I also noticed 2 typing errors (I think they were errors): -in the credits: Curruption aura icon (I thought it was meant to be Corruption) -and the butterfly token states you receive a unit for 3 seconds while its longer than that. Besides that I wondered how did you make the inner-fire potion, I tried it some time ago myself and I couldnt make it work. Its a very good map already, I usually dont like hero arena's much but this one I actually enjoyed playing. I like the variety of items. |
| 06-02-2004, 10:47 PM | #93 | |
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| 06-03-2004, 12:17 AM | #94 |
Your map really good but the only thing make me uneasy is the regeneration of com so when it low hp and run over to those fountain->it so hard to kill em if you dont have summon.I always kill com then when it revive it got more level than me and chase me again :( . -When i fought with the archmage and his hp go to yellow then he actually go to front of the gate and invite me go to arena with him->even i have low hp he still stand there and not chase me :( -Could you make an trigger that allow player with full hp can go to their main spawn to buy and purchase some stuff just like reaper arena -Er..i wonder could you add on some neutral hero that come and kill every one they see to make the battle more interesting -If you fix those thing i think your map should go to one of the best arena map :D |
| 06-05-2004, 01:39 AM | #95 |
all i hafta say is good job man! this is by far the best non-laggy hero arena ever!... tho a few probs, but then again it is beta if your the chaos blade master (grom, w/e) with the chaos slash, its still a tad easy. I faced off aginst a level 5 tinker and i was level 2, kicked his ass, ran in circles and spammed shockwave and chaos slash till he died, this continued, and i totally raped him once i learned mirror image, i just did all my chaos/shockwave/windwalk at the same time and he died... nuke the combos of the blademaster, add in a few more creeps, and plz dont make the permanent limit of 4 Edit: ahh yes, my game crashed when i went dueling, fatal error of doom also... i found a definition of 'vexorian' on urban dictionary... "A highly intelligent person able to learn everything without much effort" |
| 06-05-2004, 03:37 AM | #96 |
I replayed the latest version (0.501) a few times and have a couple (ok more than a couple) of things to say. The fountains are too strong; Reduce the regeneration rate. Its too strong for both coms and players - I once had the Ring of Power (that granted +1000hp) and was unstoppable when i stood by a fountain. The spells get too weak as the heroes pass level 20. Consider raising the amount of levels. On the same note some of the summons are too weak like the Eredor (mind my spelling) Warlock's Felhounds. At level 4 they only had 300HP while those darn water elementals had 750. Even tho they have good abilities they die too fast before they can use them and you cant summon multiples of them. Also his ultimate is too weak IMO as those Gargoyles die to fast and dispel costs too much mana to be a autocast. You dont get enough gold when you kill heroes. How do you win? I had 3 deaths and was the highest level on a 30 min game and got the failure screen {restart, reduce difficulty, quit campaign}. Sometimes creeps end up in the teleport pads and drop items there. Then its a pain to get the items as you keep teleporting and there's a com on your tail. The archer is too weak. I never got the chance to kill any hero outright with her. I had to resort to stealing kills from the coms (I play with 2 coms) and that was super hard as they always hang out at fountains. Her poison arrow spell does too little damage and doesnt last long on heroes. Spells dont last long on heroes. Here's some I found: Poison Arrow, Sleep, Tornado, cripple. Since this is a hero arena you should put the hero duration the same as norm duration. |
| 06-05-2004, 08:01 PM | #97 |
Hmnn, thanks a lot for the feedback, but anyways, I have to say if anyone else wants to post feedback of the beta do it on the beta thread, it would help me a lot to keep all the comments in the same place. Edit: Just found out, I am a moderator! I merged the threads -) |
| 06-16-2004, 09:08 PM | #98 |
New beta version Code:
0.502:
- Fixed a bug with Chaos Image when illusions got affected by hex. (losing inventory)
- Fixed a typo in Chaos Slash configuration that caused that spell to be
too powerful since level 3.
- Fixed how the winning trigger was still thinking the game was about team kills
instead of Deaths, pretty retarded error from me, isn't it?
- Fixed a force memory leak in the give gold trigger
- Fixed a location memory leak in the order rules trigger.
- Fixed a BoolExpr leak in the ai locate item trigger.
- Hopefully Fixed a chance to Crash when duels start (didn't happen after testing a lot of times).
- Fountains can now be turned off if you attack them for a while.
- The longer time you stay alive, the bigger bounty you get when reviving in addition to
the habitual kill count based bounty.
- Teleporting Circle of Powers now have team color supposed to notiffy where they are going to
teleport you. (White for arena, green for left oasis and blue for right oasis)
- Tomes of power would only appear at the safe zone of the team with more deaths
- All Hero Skills now have fixed hotkeys for Z-X-C-V
- New duel variation where some catapults are ready to use burning oil at random spots of the
duel arena.
- Another duel variation, you may win an artifact if you win a duel.
- The AI will now go creep some times (unless it is the easy ai that only wanders around)
- The AI will now act smarter at the moment of choosing items.
- The Ranger got increased attack range, movement speed and agility per level
- Eredar's Daemons got 100 more mana, and demon fire is now an active shockwave like skill
- Eredar got less starting strenght and strenght per level
- Finger of death got increased cooldown.
- When you have all of the Chaos Images selected, issued orders will be issued to every
chaos illusion. (so you can order them to cast shockwave against the same point at the
same time)
- Chaos Image now has a BladeMaster Form button
- Chain Burning Damage per second increased
- Added Necromancer
- Added BladeMaster
- Added Mech Warrior
- Added Druid Of the clawPlease help me testing this. Get the newest version here: http://www.wc3sear.ch/index.php?p=Maps&ID=667 |
| 06-16-2004, 11:05 PM | #99 |
Sweet! Going to play right now! |
| 06-16-2004, 11:53 PM | #100 |
A nice thing to do is either remove the hero select timer or make it longer. Often half the people in a game become computers because they take their time reading everyone's skills. |
| 06-17-2004, 12:18 AM | #101 | |
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| 06-17-2004, 06:24 PM | #102 |
OK, I'm back with more glitches and bugs for version Point 502. (Lord Vexorian probably hates me by now...) My list has grown quite large and will likely keep going as I keep playing...
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| 06-17-2004, 08:54 PM | #103 |
Yes, about the Mech Warrior. His ultimate spell is a bit useless, seeing as it only hits the people you want it to hit about twice. Why not use the cone-shaped one from all your spell maps? That spell would be a lot more effective than the current one. Also, on a different note, a lot of pubs complain your map is slow paced. I get that feeling sometimes as well, but only if there are no teams. Perhaps you could include something like random arena events to kinda add to the action, like a Stampede or gold is randomly spawned. The main reason it feels slow, however, is because you gain levels incredibly slow. My first time with the Mech Warrior I ended a 30 minute game at level 7. Try increasing the experience gain a bit. Experiment, let others see it, like maybe a few inhouses, and then release again. Best of luck, Vex. |
| 06-17-2004, 09:08 PM | #104 |
Slow? I never felt that it was particularly slow even though I went 1v1 against a computer. Also, I always reached level 10-15 in a 20 minute game. However, some random world events wouldn't be a bad idea. A bounty might be a good thing to put in. Perhaps something where one Hero has a bounty pn it, so if it dies, the killer gets a large amount of money and the bounty placed on themselves. |
| 06-18-2004, 01:35 AM | #105 |
-I too got that critical error message that closed war3. -I only played the beta once with the mech warrior and found some probs with him. The lightning bolt spell has too long a cooldown for the mana cost IMO. Also his ultimate was practically useless except in one occasion (more later). If they all homed in on enemies it would prob increase useage. -Is there supposed to be random heroes that pop up? In beta 5.02 i fought a Fire Mage and in this time I fought a Blade Master. He made about 5 mirror images and all of them attacked me, completely ignoring the comp right behind them, who ignored them and atacked me. This is when i used the ultimate that was worth it, hitting most of them mirror images. -I cant seem to get gold w/o dying. I actually let the comp kill me one time in order to get gold so I could buy some stuff. Also if the creeps kill you, you dont get the tome (unless I clicked it w/o knowing). -Yes, the creeps dont spawn fast enough. -One time I saw a gold price for one of the moon item set (or was it jade?) indicating that you could sell it. No bounty, then the comps will be sure to hunt you down. |
