| 07-05-2003, 09:36 AM | #106 |
woops, haha, forgot the map :bgrun: |
| 07-05-2003, 10:15 AM | #107 |
It looks like it says "Winner of the Cinematic Rattle"... |
| 07-05-2003, 10:24 AM | #108 |
thats just cause of the color style, i can change that easily. |
| 07-05-2003, 10:35 AM | #109 |
I have my dodge and next attack basically all ready but I'm not sure if I'm supposed to wait till some time next week or what. Naked Guy I hope you're really really creative cuz my attack is awkward to block but funny so it evens out. Anyways, is 4:30 am and I'm really tired so it's off to bed for me! I'm gonna change some of the special effects and stuff while I wait for somethin to happen... |
| 07-05-2003, 01:24 PM | #110 | |
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well post it whenever ya done. its always nice to have a head start. we can be an example for other people... |
| 07-05-2003, 03:23 PM | #111 |
Woah phoenix went into a terrain spree. Post it deathblood, so we can see it. But don't make any more after that. It has to stay round 1... |
| 07-05-2003, 03:27 PM | #112 | |
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well.. if he dodged and attacked... dont i get to dodge too? so far, its--me attack, he dodge, then attack. so wouldnt it be logical for me to dodge too, and then that be round 1? |
| 07-05-2003, 03:31 PM | #113 | |
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Ok. Now that's confusing. I think its supposed to be: -p1 attacks -p2 dodges or attacks (by waiting for the attack to come and damage) ------ROUND 2-------- -p1 attacks -p2 dodges or attacks |
| 07-05-2003, 04:55 PM | #114 |
that would make more sense..lol. my way, you would get to dodge and attack. the battle would go on forever. my bad. your ways better magias. |
| 07-05-2003, 05:02 PM | #115 | |
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Actully, I noticed a fault and edited it. The Player 2 can attack twice...lol. Only thing that's odd is that p1 always has the better chance of winning... |
| 07-05-2003, 05:38 PM | #116 |
wait.. what is realtime? i dont know what that means. |
| 07-05-2003, 05:47 PM | #117 | |
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Real-time is all at one time. |
| 07-05-2003, 10:25 PM | #118 | |
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Ok... Shouldnt it be -P1 Attacks -P2 Dodges OR attacks (By taking the damage) End of Round 1 -P2 attacks -P1 dodges or attacks (By taking the damage) End of Round 2 that way its fair. Also when you do it P1 posts his attack, P2 posts his dodge and attack, Judge checks the DODGE, then p1 posts his dodge and attack, judge checks the DODGE (aka ignore his return attack) this continues untill one of them dies, that way when the whole thing is finished it will be a real time battle and will look much cooler. Take my example one, if i was P2 and i sent that into the judge, he would check my block and see how good it is, then he would check my attack to see if its valid, NOT how much damage it did. or am i just confusing everyone? Also, somone commented on how i went on a terraining spree? Well i got bored last night, so i made all these arenas, i have plenty more where they came from :) |
| 07-05-2003, 10:30 PM | #119 |
O. BTW, i noticed how in TFT you can make floating text no? Well check out this map (its my first attack against FireAarro) and notice how i've used the floating text, maybe somone could attach that to a Variable (cause i'm no good at them) and make it so the floating text is a health counter too? That would look sweet. |
| 07-05-2003, 10:42 PM | #120 | |
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I was thinking of that (floating text) But if round 1 ends... p2 attacks...round 2...p2 attacks again? That's the fault! |
