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UMSWE Information + Wishlist

07-24-2003, 08:54 PM#106
WeirdMusician
How come everytime I use UMSWE it makes a MPQdrafter text file, each time it's different sizes, I deleted them, is that ok?

Also is it possible to turn on/off a units hp regeneration?
07-25-2003, 01:25 AM#107
piRo-piOn
to turn off visibility for self (although i can't imagine why you would want to, because i don't believe you can select a unit that you can't see) you have to create a visibility modifier using GetLocalPlayer(). Like if GetLocalPlayer = Player 1 (red) make a visibilty modifier that channels black mask over entire map. I don't believe this causes server splits.
07-25-2003, 03:03 AM#108
Earth_Mage
Could you have more detailed descriptions of the what the triggers/expressions will do? Unless you already have made them better.
07-25-2003, 05:08 AM#109
Scio
@weird set his regen rate to 0.00 hp per second

@piro that shouldnt casue a split, i never played a SC map with that feature so im not sure if thats what they mean

@earth i can try, but i thought I did fairly well last time
07-25-2003, 03:54 PM#110
Bloodslaughter
Please can you give your next UMS for TFT the abillity to make "mountains", you know such things like to see in COTN(I think they are called 90° Cliffs). For me and my project it is the only feature i really need.

:ggani:
07-25-2003, 06:13 PM#111
orci
I agree with Bloodslaughter. I need those "mountains" for my project too :)
07-25-2003, 06:45 PM#112
Starcraftfreak
Quote:
Originally posted by WeirdMusician
How come everytime I use UMSWE it makes a MPQdrafter text file, each time it's different sizes, I deleted them, is that ok?

Also is it possible to turn on/off a units hp regeneration?

You can delete these files. Actually you should if you don't want that you run out of disk space.
07-25-2003, 07:24 PM#113
Scio
@orci and Bloodslaughter those have already been added in, look upa few posts

@starcraftfreak did you get a new version of of draft that doesnt make those yet?
07-25-2003, 07:37 PM#114
Starcraftfreak
No, unfortunately not Scio.
07-26-2003, 02:51 PM#115
Bloodslaughter
Scio your Editor is the best I know :D !!! (and I know much editors)
07-26-2003, 06:38 PM#116
Ouguiya_FM
Hey Scio following thing: I found out that the new integrated spell editor, you could not really change the art of the spell. Well at least at the blizzard spell, you cannot change it that those ice blocks fly down. Also I hope that still all doodads will be integrated in one big section so you do not have to browse all the time. Also I noticed that for example the circle of power could not be chosen under a player. You had to choose neutral player. I also hope that you can correct this

Ouguiya_FM:ggani:
07-26-2003, 06:56 PM#117
Starcraftfreak
The thing with the doodads is already done. In 4.0 all the subversions of UMSWE will be back.
About the units: I think there will be a version that all units are available so that you don't have to change Melee/Campaign/Custom.
07-27-2003, 04:43 AM#118
WeirdMusician
Is there anyway to check the current stock of units being sold at a shop? Also check if that unit is or isnt being sold at a shop?
07-27-2003, 04:46 AM#119
Nemesis9x
can u make it so there is no limit to how much text u can have in the tips for spell editing?
07-27-2003, 05:07 AM#120
junbin
How about the ability to make things REALLY small? The current USMWE 3.8 allows me to set the scaling to minimum 0.1... Even for a missile model (specifically the fireball one from archmage), it's still visible if you look... I need it to be so small it's like searching for an ant in the middle of the galaxy. :p