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Bad Maps more Popular, Good Maps Gone to Waste!

01-09-2004, 12:13 AM#106
Pesmerga
Holy crap this is an old thread. Damn revivers! Anyhow - protecting your map is incredibly smart when it took the author a long time to make. It didn't take Wintermaul an incredibly long time to make his TD, thats why he did not protect it . . . and yes, quality TDs are hard to find these days. Just be thankful Wc3 didn't implement a speach/mic feature.
01-09-2004, 02:09 AM#107
Hunter0000
Wow, I didnt know you posted here, but lets get on to debateing ;P

Quote:
Originally posted by Esoteric Potentate
Maul maps, Footman wars, AoS, gladiators, hero arena, ect. These are all very popular, and very unprotected.

Witch means it is easy for anyone to make an updated version, it just means that if you protect, you have to stay active to stay popular

Quote:
This is somewhat true, but also consider: how many people learned by opening and editing other people's map? How many people took an existing unprotected map and made it better?

I know I am not the only person, because I have seen some good map edits.

There are some good edits of hero arena, that redo it completely, there are also some bad ones, it just happens.

very,very true. This is NOT how I learned how to make starcraft maps(where I started mapping) howwever, the WC3 editor first stumped me untill a opened up a few maps to see how it worked.

Quote:
As I pointed out, those maps were (or are) in their prime when they are updated. Once they are made into a "final" release, they quickly started to lose their audience (mind you, there are exceptions, but even those become unpopular after several months).

I completely agree

Quote:
If you see a map that doesn't look like it is good quality, don't play it. Some people learn from open maps. This is why I always release my maps as open, so that others may learn from it.

hrmm? I didnt know you made maps, well I guess I do now. While this is true, if I work really hard on a good map, the last thing I want is for some retard to steal it(its happened to me on SC, since then I protect almost everything)

Quote:
Think of it this way: what if Blizzard protected their maps? Their game? Because they didn't want to see a bunch of edits, or a bunch of lousy triggers. The many lousy maps are a small price to pay for the few good ones.

That is debatable, because 90% of Bnet is too stupid to tell witch ones are lousy.

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Quote:
The sad thing is, when someone creates some huge project map and releases it, but protected, it is a sort of waste. This is because noone besides the author will learn from its triggers.


You seem to have forgoten all the fun people have playing it. Also, I find somtimes mapmakers(the nice kind, like here on this site) if asked, will show you an unprotected version, or now with WC3, they can even just give you the triggers W/O the map.
01-09-2004, 07:14 AM#108
Hivemind
Quote:
Originally posted by AFZ
aGREE wiTH Nevermind


Dont think we have been called Nevermind before.


...Oh, nevermind. :bgrun:
01-09-2004, 09:11 PM#109
zotax
Its to bad the world editor doesnt have support a "read only" feature, that would allow noobs to see the coding etc (most of what Ive learnt has been from other peoples maps eg wintermaul).
Having many clones of your map isnt necessarily a bad thing, everyone (I hope) that plays ~maul knows that wintermaul was the original (and far, far greator than any of its clones) map.
There will always be crappy maps made and played by tards, but hopefully something good, able to be enjoyed by all will come out, and do what wintermaul did to tds, or what dota did to Aos, there will be crappy clones of that, and then hopefully someone will release something else new, like zoator or tides of blood.
01-09-2004, 11:49 PM#110
Shvegait
Quote:
Originally posted by Pesmerga
It didn't take Wintermaul an incredibly long time to make his TD, thats why he did not protect it

I'm pretty certain that his version 1.0 *was* indeed protected. Either some accident happened with 1.1 or he protected it incorrectly, because I'm sure that the Duke wanted it to be protected but said something about how "protection doesn't always work right." Maybe it was just a cover-up, but I don't know.
01-10-2004, 12:02 AM#111
tassadar920
Search around, you'll find that somehow one of his beta testers (i'm guessing) leaked an unprotected version of it... thus giving us, pokemaul! pukemaul! yugiohmaul! etc!