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TToR 3.2 Beta Testing Thread

03-06-2004, 01:14 PM#106
BlueScoobiedo
Yeah, the hero order bug is anoying...

And dunno if it has been posted but when a Wood Elf peasant leaves
its building spot to do something else, it cant be resumed..
03-08-2004, 04:09 PM#107
TKATK
hmm,dunno when ill be able to start testing it again

one of the biggest games in have heard of is out in 7 days :o (ut2k4,the destroyer of time)
03-09-2004, 02:48 PM#108
Mozared
The scavanger's die weird. they do have a dead animation but they do it really slowly, like they lagg (check the one right on my pic to see what i mean a bit).

second, like has been i believe reported before, well, check the screenshot and see for yourself. at first it's just annoying, but later the game started to LAG trough it, so i cannot test this way. please fix this if you want me testing again.

also as last, i noticed your all talking about "golden bananas" bananas in a specific map. i guess you'r talking about the temple you see in the background, but i can't find such a map. i need to dl it?

Mozared

Picture
\/ \/ \/
03-10-2004, 04:52 PM#109
RightField
Quote:
Originally Posted by Mozared
The scavanger's die weird. they do have a dead animation but they do it really slowly, like they lagg (check the one right on my pic to see what i mean a bit).

second, like has been i believe reported before, well, check the screenshot and see for yourself. at first it's just annoying, but later the game started to LAG trough it, so i cannot test this way. please fix this if you want me testing again.

also as last, i noticed your all talking about "golden bananas" bananas in a specific map. i guess you'r talking about the temple you see in the background, but i can't find such a map. i need to dl it?

Mozared

Picture
\/ \/ \/

The "golden bananas" was (and still is) on the lvl3 Swamp Dweller town hall, the sun temple and they stood outside the temple and units could walk though them, though after a update on the model this was fixed.
03-11-2004, 05:35 PM#110
Mozared
Quote:
Originally Posted by RightField
The "golden bananas" was (and still is) on the lvl3 Swamp Dweller town hall, the sun temple and they stood outside the temple and units could walk though them, though after a update on the model this was fixed.

oh lol i thought it was a map ^_^

anyway, as far as i can make out of all the posting junk, your waiting to release an update that fixes my "mass hero speak" problem aren't you?

Mozared
03-12-2004, 07:49 AM#111
RightField
Quote:
Originally Posted by Mozared
oh lol i thought it was a map ^_^

anyway, as far as i can make out of all the posting junk, your waiting to release an update that fixes my "mass hero speak" problem aren't you?

Mozared


Here is a Pre release of the Betapatch 7, it is not a full patch since there are some new spells which is missing, although there are some new models (Imp, Hidden Disco ball unit, Chromatic Orb spell, Magic Prison model, and some more i think) and the AI bugs is fixed.
03-12-2004, 06:15 PM#112
Mozared
Quote:
Originally Posted by RightField
Here is a Pre release of the Betapatch 7, it is not a full patch since there are some new spells which is missing, although there are some new models (Imp, Hidden Disco ball unit, Chromatic Orb spell, Magic Prison model, and some more i think) and the AI bugs is fixed.

alright, on with the testing again.
03-14-2004, 02:34 PM#113
Mozared
Here we go, beta testing again, very pointy picking this time:

Wood elves
-build the wood generating tree (forgot name) it says "blablabla.." with 2 dots, might wanna remove one ;)
-build hall of battle: it says "also contains the upgrades". this looks a bit unclear.
-building ranged and pixie: at both it says they can learn the ambush ability, but they start with it.
-building outpost: it says it can upgrade to aN sky-fury tower, though it would be A sky-fury tower
-Sharpshooter skill "tracking" has no further level discriptions
-if you activate the "tracking" skill on autocast the icon moves to the most down left position
-Build den of enchantments: it says it builds hegdewizards, inquisitrix, and lady of the wood. it should say it builds "hegdewizards, inquesitrix, and ladyS of the wood"
-Build entish gathering grounds: it says it builds tree sages and ents, but doesn't speak of the wood elf devinity.
-Build wood elf divinity: it says "summon elder ent", though once builded the unit is named "elder ent LORD".
-building pixie dragon: i think it should say that exept it can cast fuble, it can ALSO cast bla and bla. now it doesn't have the word "also" in the sentence.
-building claw ranged: it says: "it can learn flaming arrows. it can learn animal war training." once again it should say "it can learn flaming arrows and animal war training."
-learning the pixie enchantress ability "holy war": it says every unit around the HOLY MAGE turns invincible, it there IS no holy mage. it must say every unit around the pixie enchantress turn invincible.
-rune of defense skill: it says it gives all units around "him" extra armor. well or i'm misunderstaning the word "transexual" or the pixie enchantress is a woman.
-i've been busy deciding wether i'd submit this one or not, but i think i'd do: i really think the entish gathering grounds is to small. the tree's are really tiny, and in comparison to other buildings i think it can be a bit bigger (town hall size). though here i really wanted to say: it's model OWNS, it looks SO freaking cool.
-one thing: natures call isn't a bad spell, though, if you'd use it on the divinity he becomes MEGA overpowered, because he then gets about +100 dmg, giving him 300 dmg. this means he kills HQ's in about 3 or 4 hits!!!

Alright those are all wood elf bugs i'd found so far, as you can see mostly typing faults. and please, don't complain i'm being picky here, cause i'm really trying to be picky on purpose here. after all i'm only trying to optimize your mod :D

alright, on to the

Trolls
-the guard tower has 100-103 chaos dmg. isn't that a BIT strong?
-in the snotling S-mart you can buy a tiny great hall? and night elf, human, and undead players get their racial equivaliant town hall ???
-Asassin of gworg spell dissapear: when it explains the 3th level is suddenly stops, so it's like: "10 second cooldown, 5 ma". also, the hotkey for this spell (D) doesn't work.
-same hero, spell spearstorm: has no animation, so he stand there and suddenly knifes come out of his body.
-giant rock building tooltip: "trains squigs, sumo smashers and cave trolls". shouldn't cave trolls be "warlords of gworgh's" ?
-Shaman's spell juju hex: it says it transforms them to scouting wards for 15 second, but if i counted well this should be 25 seconds.

These are all trolls spells i could find before my game crashed somehow, and as you can see they're not many. just wanted to say in this game the first time the weather effects actually worked! clouds appeared when everybody walked slowly, like there was very heavy wind. also i want to say, build a asassin of gworgh and buy 6 mithril horse shoes. try this yourself, and wonder what the speed of light is...

anyway, on to

Chaos
-If you pick the spell of the hero with the death knight voice that increases the armor of friendly units, and you put it on autocast, the hero just go mass cast this spell on enemies giving them more armor.
-bloodleech lvl 3 has a weird discription, mainly because it's all yellow and has "|" between it.
-the normal chaos warrior has a few weird things in his building tooltip, like missing spaces or "attack land units".

Now i keep finding less and i'm bored to dead, so i'm gonna do something else. i'l look for more later.

good luck fixing all this,

Mozared
03-14-2004, 11:49 PM#114
RoboFerret
These could have been reported and fixed but, The Dweller's food building (watersomething) has mana but cant do anything with it. One of the Dweller's hero has a meditate spell that removes mana instead of gaining it.
Also Im not sure if this is meant to be but Sharp Shooter can't hit air.
Also Chaos riders seem to be a bit strong. Their movement speed is crazy, and correct me if I'm wrong cause Im not exactly sure if they have some spell that increases attack speed, but it made them attack fast, they also do a good amount of damage I think around 50-60 and only are about 380 g and 50 wood. They also have 1100 hp.
03-16-2004, 07:08 PM#115
Matte_c
When former elves (can't remember the new name) "big tree guy" picks up a tome of experience the game crashes big time! o_O
And there is no animation for the "food providing"-building in that team, atleast not when all the video options is puted off/low.

Further on I really have a hard time to find a good spot to put the chaos "shipyard".. In matter of fact, the only place I found so far is bridges...

That's it for now. Good job so far btw! :D
03-16-2004, 08:16 PM#116
Mozared
Quote:
Originally Posted by Matte_c
When former elves (can't remember the new name) "big tree guy" picks up a tome of experience the game crashes big time! o_O
And there is no animation for the "food providing"-building in that team, atleast not when all the video options is puted off/low.

Further on I really have a hard time to find a good spot to put the chaos "shipyard".. In matter of fact, the only place I found so far is bridges...

That's it for now. Good job so far btw! :D

The big tree guy cant pick up tomes, he's no hero :\ .
Your right about the no animation part.

The shipyard, lol, i laughed when readed this. it's a SHIPyard, where should you place it, on land? i think it's even a bug you can place it on brigdes! you need to place shipyards are the high water part, so those are the parts of water where you can still see the ground, instead of just pale blue water. though some maps dont have or have inreachable water, so the shipyard's are useless there...

Mozared
03-16-2004, 08:40 PM#117
KinG PiGs
Several Chaos building's Hotkey's do not work on the 3.2. Also the chaos's pit should cost 50 less wood or else u cannot really change up your bo to make one or the other first... its too hard to get wood without being forced to do pit first. I am looking forward to more custom spells on the troll warrior hero... good idea with 3 passives and one spell but custom spells for him would be thx. I agree with someone else about bribe, it should be 75,50,25 according to lvl because no unit would join your ranks for free ^^. Also i feel the farm ability is missthoughtout on him; he cannot harass without being owned by static defense because of his low life (do not change his low life much if you do or it will mess up the balance of bribe...). Its a nice skill but maybe placed on the assassin or another hero... Also the time it lasts of like 20-40 is a bit low. I think it should be 40-80. Then at least it hurts him for a while. GG so far. One last complaint is with the chaos. Hard to see their race on their blight at nighttime, so if theirs a way to make their units/buildings brighter it would be thx. O and one last thing, i heard that there was still the upkeep in this thing (havent seen it yet) the same as war3. I feel it should be changed because 50-80 and 80-300 is a weird range to have the high upkeep in. Sorry but a few more comments! Please go back over ALL your hotkeys on spells because either they have the same hotkey as another spell (the imp's i...) the same as a reg hotkey (the imp's m...) or they dont work at all!
03-16-2004, 09:49 PM#118
Matte_c
Quote:
Originally Posted by Mozared
The big tree guy cant pick up tomes, he's no hero :\ .
Your right about the no animation part.

I know it isn't a hero, but the big tree guy maybe can't pick them up but when I played multiplayer and (of some reson wanted to try it) clicked on one, the game crashed totaly and there was some error about "can't read the memory" and ttor was shuted down... o_O

Quote:
Originally Posted by Mozared
The shipyard, lol, i laughed when readed this. it's a SHIPyard, where should you place it, on land? i think it's even a bug you can place it on brigdes! you need to place shipyards are the high water part, so those are the parts of water where you can still see the ground, instead of just pale blue water. though some maps dont have or have inreachable water, so the shipyard's are useless there...

Mozared

I know it can't be placed on land and that it is a shipyard, just though it had a different name ! *lol* But the thing was on a map, the elves could place their shipyard on a place that I couldn't.. And the trolls can place it even so far from water that on atleast some certain maps the message "there is no place for this unit..." appears when a unit is ready.

but, hey, glad to make you laugh! :D

Further on I have experienced a lot of lag in mp-games..Even on a LAN! :S(and some in the beginning of a sp game) might it be the Ai chat?
I have a p4 2,5ghz cpu, 1024 ddr ram and a nvidia GeForce 5600 Fx Ultra, so that was kind of new for me. ;P Do not dare to think about how it flows on weaker computers.. (yes I am finicky) ;)
The "credits" button in the menu doesn't do anything (more then make all the other buttons grey and useless so you have to push alt + f4 and close ttor) maybe it just hasn't been added yet....

whats up with the dwellers AI, on every map so far they havn't gatherd any gold, just a hell of a lot of wood?? (on both easy and normal, havn't tried insane)
In the full version, will there be more air units ?
03-17-2004, 11:19 AM#119
Mozared
Quote:
Originally Posted by Matte_c
whats up with the dwellers AI, on every map so far they havn't gatherd any gold, just a hell of a lot of wood?? (on both easy and normal, havn't tried insane)

I noticed this to, but i only tryed it on easy i believe, so i guessed it was a small bug that rendered it useless on easy. if it's also on medium and insane this is quite some bug...

Mozared
03-17-2004, 08:06 PM#120
Matte_c
Ok, "aiandy" or anyone else on the team... Is there any way to shut the Ai chat off, edit the mpq or anything?
It really makes my game lag as I already said above. :(
Plz reply.

with regards