| 07-07-2004, 09:26 PM | #106 |
I've got the invitation, anyway, I've send a PM, take a look before you take any decisions :) -Fladian |
| 07-10-2004, 08:28 AM | #107 |
Blast it! It looks like for some reason the private forums are gone. Guess we have to continue on in here. |
| 07-10-2004, 08:39 AM | #108 |
I have a friend that also does this campaign, he started 1 or 2 yours ago, and his campaign really rocks, I beta tested the first maps. His one is in german, so I hope, that you do a good thing in english, and then I am gonna play it for sure. ^_^ |
| 07-10-2004, 08:47 AM | #109 | ||
Quote:
This was the announcement that was made Quote:
If I got it straight, the private forums will be back, though it may take some time. But at least until then, this thread is still up and running ;) Nice to see that someone else is looking forward to this project as well Bloodslaughter. -Fladian |
| 07-10-2004, 08:51 AM | #110 |
Good that they'll fix it now.. I couldn't join the private forum 'coz I already were part of Murlock Lover's one.. (you can only be part of one forum *grumble*) Anything new I should know? |
| 07-10-2004, 08:52 AM | #111 |
Not really, nothing much happened in the private forum, just some stuff (I'll send a PM) that might be useful for later stages of the project. |
| 07-10-2004, 08:55 AM | #112 |
Okay. Thanks. Nothing too big really. Did flamey tell you about our conversation about the unit techtree? |
| 07-10-2004, 08:56 AM | #113 |
Not as I recall, though I didn't visit the forum (entire forum) yesterday. So, I'm not sure if I missed anything else. |
| 07-10-2004, 09:03 AM | #114 |
Well. Me and flamey tought that the textures should be very snowy (some of the orc buildings could easily be skinned to look like kind of wintery). And we also tought that we should first make the tech-tree and after that, make concept's of all the building's and units. But as you said he left to vacation before we could start doing the unit-techtree. I think I'll start working with that techtree. Lot of shamanistic thingy's I think? Any idea's what kind of unit's there should be? |
| 07-10-2004, 11:56 AM | #115 |
Sorry about the double post. I have attached the Unit Techtree. Most of the upgrades have been done, except for the main building upgrades. Edit: This page can't load .rtf's.. I'll just post the list here. It's kind of long tough.. Edit 2: It looks stupid if id post it here. Just give me your e-mail and I'll post it to you.. If anyone has a better idea. Tell it please.. |
| 07-10-2004, 01:02 PM | #116 | |
Quote:
maybe pack it (zip, rar, etc) :P and attach xD |
| 07-10-2004, 01:17 PM | #117 |
One damn good idea :> Edit: Now it's attached. You'll need WinRAR to open it. Edit 2: Updated. Look below. |
| 07-10-2004, 03:04 PM | #118 |
maybe add frost wolf with orc on the altar (statues) :D |
| 07-10-2004, 03:37 PM | #119 |
Oh yes. That remind's me of one building I didn't put in it. One of the barracks's. Place where you get all the strange creatures (Beastiary kind of). I think that Frost Wolf's will be trainable there, but what else? |
| 07-10-2004, 03:58 PM | #120 |
maybe: tier1 u can build Young Forst Wolf from this bestiary if you`ll tech to tier2 you`ll be able to train Frost wolf (it will have more hp, better attack and critical strike abillity) and if you`ll tech to tier3 u`ll able to train Mother of the Frost Wolfs (or something like that :P) |
