| 07-27-2003, 05:15 AM | #121 |
Another thing... Make it so that I can double-click a map in Windows Explorer, and it will run USWME and load the map automatically.. Right now, when I double-click the map, it loads the regular WE and then WE will load the map. If I change the program used to load W3Z files, it will start USWME, but USWME won't load the map.. just loads an empty map. |
| 07-27-2003, 06:12 AM | #122 |
@ Ouguiya_FM you cna change the spell art, but for blizzard, the shards are actually a type of buff, so that cannot be edited yet. @ Nemesis9x i can chnage the limit in the editor, but i think it might cap out for what can be displayed in-game. Ill test it out @ junbin yep scaling will be back in 4.0 as for the loading i dont know if that is possible, but im getting a new version of my compling program soon, so ill see |
| 07-27-2003, 09:06 AM | #123 |
Would it be possible that you can make the max. figure of Doodads (environment and Destructibles) to a big big Number?? 8) |
| 07-27-2003, 11:20 AM | #124 |
I don't know if this would be possible since it's a bit beyond the scope of just map editing, but here goes: To have the ability to import a 1024X768 tga and or blp custom loading screen, and have UMSWE take care of all the rest (splitting the picture into the 4 correct sizes adding the correct path and importing the loading screen mdx file.) And if that can be done, then maybe you could take it a step further and add a little someting for the preview screen as well. I know it's asking a lot, but hey it IS a wish list after all right! :) By the way, thank you for UMSWE . :foot: Edit- Sorry for the typo - I've been staying too late playing WCIII again! D'oh!!! :ggani: |
| 07-27-2003, 03:19 PM | #125 |
@ bloodslaughter after I release the program Stoned will hopefully release a version of his no-limits that will work with it. @ Shade2074 ummm i dont think I can make WE scale images split them into corresponding correct filenames and create a mdx of the image for you...://// P.S its UMSWE |
| 07-27-2003, 03:23 PM | #126 |
I made it like you said to get my 90°cliffs, i did the .txt file with WinMPQ in it, but after a few times i used it i get an error!!! Ther it is: MPQDraft fatal exception report: 07/27/2003 12:01:00.030 Exception code: 80000004 EXCEPTION_SINGLE_STEP Fault address: 0081aa31 04:00022a31 C:\SPIELE\WARCRAFT III\WORLDEDIT.EXE Handler address: 1000112201:00000122 C:\WINDOWS\TEMP\EMB3B3.TMP Registers: EAX:007f80b0 EBX:00000000 ECX:db71bdb0 EDX:bffc9490 ESI:00000000 EDI:00000000 CS:EIP:016f:0081aa31 SS:ESP:0177:00b5f740 EBP:00b5fdac DS:0177 ES:0177 FS:18df GS:0000 Flags:00000206 Call stack: Address Frame Logical addr Module 0081aa31 00b5fdac 0004:00022a31 C:\SPIELE\WARCRAFT III\WORLDEDIT.EXE 00864968 00b5fe38 0004:0006c968 C:\SPIELE\WARCRAFT III\WORLDEDIT.EXE bff8b560 00b5ff78 0002:00012560 C:\WINDOWS\SYSTEM\KERNEL\32.DLL bff8b412 00b5fff4 0002:00012412 C:\WINDOWS\SYSTEM\KERNEL\32.DLL __________________________________ WORLDEDIT verursachte einen Ausnahmefehler 01H in Modul WORLDEDIT.EXE bei 016f:0081aa31. Register: EAX=007f80b0 CS=016f EIP=0081aa31 EFLGS=00000206 EBX=00000000 SS=0177 ESP=00b5f740 EBP=00b5fdac ECX=db71bdb0 DS=0177 ESI=00000000 FS=18df EDX=bffc9490 ES=0177 EDI=00000000 GS=0000 Bytes bei CS:EIP: 6a ff 8b 0d 6c 8a 8e 00 51 ff 15 80 08 8f 00 b8 Stapelwerte: 00b5fe28 007f80c0 00000000 00000000 00000000 00100010 007f80b0 00b5fd58 000114d4 00b5f798 bff7bd5f 81e114d4 00b5fc58 00000100 00b5fa58 00000100 |
| 07-27-2003, 04:04 PM | #127 |
Not sure if this works, but is it possible to make it so that when you use the "unit starts effect of ability" event, the GetTargetUnit() or GetOrderUnit() will refer to the unit being targetted? It's very sloppy to have to make another trigger for "unit issued a command targeting another unit" just to get the targetted unit. Another thing is, is it possible to add a function GetTargetPoint for "unit issued a command targetting a point"? This new function should also work for "unit starts effect of ability" when the target is a point.... |
| 07-27-2003, 04:06 PM | #128 |
Don't mean to nag/bug, but can you give us a date when 4.0 will be out? I'm already checking the forum page like 3 times a day to make sure I get it the moment it's out... would be nice if I have a rough gauge so I only need to check 2 times a day *grin* :) |
| 07-27-2003, 04:46 PM | #129 |
@junbin from what Ive found so far, getting the target unit of the casting event is impossible, so you need to have a trigger run for target of issued order or the spell effect begins. As for the target point, Target Point Of Issued Order already exists it returns a location. Currently starcraftfreak and I have been missing each other on IRC, but we now are just about ready to start beta testing, i need ot get the files back form freak and make a few small changes, but testing may take a while, so no exact release date is available. |
| 07-27-2003, 10:50 PM | #130 |
thanx scio, but it doesnt cap out because i have alrdy made these tips in slk but now i am transfering them. |
| 07-28-2003, 01:20 AM | #131 |
ok then ill try to fix it, but i think its hardcoded and i dont wana get sued for messin with the file :P |
| 07-28-2003, 05:35 PM | #132 |
ok ty, but in the patch they are gonna fix it so ya dont have to i read bout it. But anothter thing can u make the values able to go in the thousands? like 0.001 for spellz. |
| 07-28-2003, 07:01 PM | #133 |
0.001 is currently the untested minimum for all data fields that accepted numbers between 0 and 1 in UMSWE 4.0. This should be a problem, but ill ahve to do some testing to be sure. |
| 07-29-2003, 09:24 PM | #134 |
Scio is there a way you can make a unit reset its attack cooldowns, like you can with the reset ability cooldowns? |
| 07-29-2003, 09:38 PM | #135 |
oooooh, interesting, i dont believe so save just replacing the unit with a copy of itself, maybe dataangel can find a way to do this for his trigger pack. |
