| 06-18-2004, 10:54 PM | #121 |
WE Unlimited has some really nice features, but I don't want to double my map size, especially since I only use a few things in it (Advanced non-desyncing fade filter, and a few other non-desync cinematic stuff, and range increase upgrade). Would it be possible for me to somehow remove all the uneeded stuff wihtout ruining the map? Thanks. |
| 06-19-2004, 11:45 PM | #122 |
Just out of curiousity, does WEU solve (or atleast help) the rather bad habit that WE has of devouring Virtual Memory in mere minutes? I just wanted to find that out b4 I actually Download it. (but from what i've read in these posts it sounds quite impressive, good work guys) |
| 06-19-2004, 11:54 PM | #123 | |
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But if it is too slow try hiding the brush list window, proved to be slow, And I found it helps a lot for speed |
| 06-20-2004, 07:19 PM | #124 |
@robotoer: You'll have to wait for the next major release for this to be fixed. It will take some major changes. @R3N3G4D3: Resaving the map in the World Editor will usually revert the size of the map to an acceptable extent. But indeed you can delete unused functions if you know JASS. If you don't know JASS you'll have to wait for the next major release, where I'll include a "script-cleaner" that would delete unused functions. Rest assured that I'm doing my utmost to decrease the size of weu maps. |
| 06-21-2004, 04:34 AM | #125 |
Yeah, the problem was that I didn't know they were stored in the header, after Gearhead told me that I extracted what I needed. Thanks, great tool, and don't worry, I'll give you credit in my map for using your functions. EDIT: I just traced through your unit life, defense+ functions and how they work and I must say, the way you did it is brilliant, the way you avoided making 4095 levels and used the bit thing instead. However, I have 1 question. What is the point of GetBonus function if all its work is later canceled by ClearBonus and SetBonus is the one who actually does the work? |
| 06-21-2004, 10:41 AM | #126 |
As SetBonus works with absolute numbers I need to find out the current bonus to allow a AddBonus function. GetBonus finds out if a bonus ability is on the unit by checking the return value of the RemoveAbility function. And it also enables gui functions such as Get Current Damage Bonus and stuff like that. Oh, and the system was originally developed by weaddar :) |
| 06-21-2004, 11:27 PM | #127 |
Sorry, I have 2 more questions: 1. Would splash range from Cleaving attack stack like that too or not? I don't want the damage to stack, just the splash range. 2. I noticed that for range upgrades you used an imported slk instead of adding it in upgrades. Is that to avoid each level loading individually? Because according to slk it has 65536 levels and adding that many through upgrade editor would cause at least 10 seconds of freeze when the unit wiht the ability is selected. And also, if I only need range and defense boosting upgrades, could I remove everything else from the slk (and by doing so decreasing its size to mere 4 kb insttead of the original 80k, will I need to still include the normal upgrades in the slk if I don't plan to use them? Thanks for the help |
| 06-22-2004, 09:33 AM | #128 | |
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1. I don't know about splash range of cleaving attack. But if you try it and it works it would be a good addition for weu. 2. It's mainly to avoid freezing of the editor when you enter the map properties or the upgrade editor. Because it would load 65000 combo boxes for each upgrade (which can take some hours :P) And also in-game it loads a lot faster because it doesn't need to compile the upgrade data into a new slk-table. But if you don't need any of the upgrades you can simply delete the slk from your map as a whole, it is not needed then. |
| 06-22-2004, 11:17 AM | #129 |
I did a series of testing and I can safely conclude that unfortunately neither damage nor range from the cleaving attack stacks. And for the upgrade thing, I need some, just not all, if I remove the unneeded ones, will the ones left in there still work? |
| 06-22-2004, 04:17 PM | #130 | |
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Yes, they will. |
| 06-26-2004, 04:15 AM | #131 |
I had to revive this thread. I am dying to get my hands on the new editor. You aren't combining the two editors (UMSEW with WEU) are you? Please just release the new version with protection features. Those are what I am waiting for in your editor which btw is flawless for me as of now. So when can we expect it? |
| 06-26-2004, 07:34 PM | #132 |
Rest assured that we are working on it. Soon we'll have holidays and should be able to finish our work - but I won't name any dates. |
| 06-27-2004, 12:50 PM | #133 |
What does "Add Cell to Region" do? What's a cell for that matter? |
| 06-27-2004, 07:45 PM | #134 | |
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Cells are a small unit of squares (I think 128 x 128 in size, so they're pretty tiny). But these are not very user-friendly, you'd maybe rather want to add other regions to a region. |
| 06-30-2004, 05:28 PM | #135 |
Yes yes. very good. but can it make me a SANDWHICH? NO. |
