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The spell thread to end all spell threads!

06-13-2005, 11:04 AM#121
Guest
Retribution (AOE Holy Light)
Heals all allied living units around the Paladin for 100 health. Deals half damage to enemy Undead units.

I've already got most of the trigger for this spell worked out, but the damage and heal part doesn't seem to be working...

Code:
Unit Group - Pick every unit in (Units within 300.00 of (Position of (Casting unit)) matching ((Race of (Picked unit)) Equal to Undead)) and do (Actions)
Loop - Actions
    Special Effect - Create a special effect at (Position of (Casting unit)) using Abilities\Spells\Human\Resurrect\ResurrectCaster.mdl
    Special Effect - Create a special effect attached to the origin of (Picked unit) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
    If (((Picked unit) belongs to an enemy of (Owner of (Casting unit))) Equal to True) then do (Unit - Set life of (Matching unit) to ((Life of (Matching unit)) - 300.00)) else do (Do nothing)

That's the part thats supposed to damage enemy Undead units. Could anyone help me fix this? Should I be posting this somewhere else? :(

E-Mail: [email protected]
06-17-2005, 10:04 AM#122
Undifty
I would need ideas for spells that a wizard can have.

I've already thought about one spell and wonders if anyone can create it for me?
Spell:
Level 1 - Gives a 10% chanse on a hit that the attack will restore 30% mana of damage dealt.
Level 2 - Gives a 15% chanse on a hit that the attack will restore 60% mana of damage dealt.
Level 3 - Gives a 20% chanse on a hit that the attack will restore 90% mana of damage dealt.

I would appreciate if anyone could cr8 it for me, I need it for an RPG map and ofcourse u get credits.

My MSN "[email protected]"
06-18-2005, 03:52 AM#123
Guest
I could use help making these spells.

Rasegan-
Naruto loads a ball of teal glowing chakara in his hand, it grows in size while it's loading, and after 3 seconds Naruto teleports to his opponent with blink effect and does 20 times normal damage.

Chidori-
Sasuke loads a ball of lightning in his hand, it grows in size while its loading and after 3 seconds Sasuke charges at his opponent at double normal speed with the lightning in his hand, and damages them for the Distance sasuke charges to attack the target + (sasuke's agility x 20)

Ninja Replacement Technique-
Sakura teleports a short distance away, leaving a duplicate of herself that lasts 5 seconds.

Mass Shadow Replication Technique-
Naruto uses all his remaining chakra to produce copys of himself that deal 20% normal damage each, the amount of copys made depends on chakra amount. (1 image every 25 chakra) The copys last 10 seconds.

Fatal blow-
Neji attacks the target 132 times lightning fast hitting every single chakra presure point, burns all of the targets chakra- dealing damage, stuns the target for 5 seconds, and deals 40x agility in damage.

Sound enchanted fists-
Your attacks deal X bonus damage, this damage is still done to the target if your attack misses.

E-mail [email protected]
Msn [email protected]
Aim Tazuwukei
06-26-2005, 03:59 AM#124
volatile
I would really like to see something based off "soul theft" however making it more balanced. The skill originally takes the "soul" of a hero and turns it into an orb effect that rotates around the hero. The only way to set the soul free is for the hero that has "possession" of the soul to die.

I would like to see a modification of this spell that would release the soul of the enemy hero upon a time limit, or perhaps an attack event of some sort, Also, maybe give the "captured" hero some influence over the soul possesser. That last one would be VERY cool. Like have the control of the hero "flicker" back and fourth between the owner of the soul and the person who IS the soul.

Vex, if you read this, I know this type of spell would be right up your alley, however I'm not sure that it's possible. I really like the spell "soul steal" however I have yet to find a good "balanced" use for it :D Any spell would be great though, JASS enhanced would be even better seeing I don't know if you could modify the spell otherwise and it's kinda cheesy if one hero can just "steal" souls and never let them go until he/she dies.
07-04-2005, 07:48 PM#125
BuRnInSpartan
Greetings. I was making a WoW rpg and need some spells. Most I have done but am quite stumped with buffs and effects.

I need for a

Rogue:
Stealth: goes stealth until it attacks an enemy target or is diabled.

Hunter:
Frost Trap: places a frost trap and when a unit comes within it it breaks and freezes the enemy for 15 seconds.

Ammo: i need a simple ammo trigger using the wood.

Mage:
Arcane resistance: reduces damage from spells by 15%

WILL BE UPDATED I MAY NEED MORE LATER. thanks -BuRnInSpartan

Contact: [email protected]
07-05-2005, 06:44 PM#126
FLUFFwc3
Isn't Windwalk what you're looking for as a rogue stealth? Except maybe edit it so it doesn't increase movement speed. And for a Hunter trap, I would just make it a ward, and then with triggers say: If a unit comes within 100 of (Freezing Trap), Conditions- Triggering unit is not ally, Event - Use a freeze spell of the triggering unit.

A Frost trap would have to be AoE probably. You could use the same for Freezing triggers with a fire spell for imolation trap, then make a second AoE and put it in as a Explosive Trap.
07-06-2005, 02:44 PM#127
n7r3x
erm... can someone make me a windwalk that drains mana.
my friend told me to use immolation as the spell base... then when it is turned on give the unit skill - perma invis
how can it be perfect? i wanted it to auto deactivate when your mana is insufficient, would my friend's idea do it? wouldn't perma invis get stuck to the unit forever if it died while the immolation is still activated?
07-12-2005, 07:57 PM#128
Guest
Could someone make a spell thats like stampede except multiple types of units run down, and they dont hit air, they run under, but also birds will stampede down, which only hit air?

send to [email protected] if you can make it. thx
07-12-2005, 07:57 PM#129
Guest
Could someone make a spell thats like stampede except multiple types of units run down, and they dont hit air, they run under, but also birds will stampede down, which only hit air?

send to [email protected] if you can make it. thx
07-12-2005, 07:58 PM#130
Guest
sorry bout double post, thought it messed up ><
07-12-2005, 08:19 PM#131
Killa_Demon1833
Quote:
Originally Posted by WTFish
Warp Ball

I don't know if this is possible it's just a really cool idea. You cast this ability on a unit, it creates a portal infront of you. The portal has a small amount of life. You then lose the ability "Warp Ball" and in its place you get and ability "Power up ball". When you cast this ability a ball of energy will appear infront of you, slowly getting bigger.(As it gets bigger it gets more powerful) You then lose the ability "Power up ball" and in its place is "Stop powering ball" When you cast this ability, the ball will move towards the portal in front of you, another portal would appear next the the target, when the ball enters the portal, it is warped to the position of the target, dealing XXX damage. You then gain the original ability back. If the first portal was destroyed when you were powering up, you would gain the original ability back and it would turn around, backfire, dealing XXX damage to you. (Note, all abilities would have the same hotkey so it would be more user friendly.

That's a cool Idea.
07-12-2005, 08:22 PM#132
Killa_Demon1833
Quote:
Originally Posted by BuRnInSpartan
Ammo: i need a simple ammo trigger using the wood.

There is a tutorial in the general mapping tutorial forum called Ammo System and it works AND uses lumber.
07-14-2005, 09:51 PM#133
Guest
Ive got a spell idea,

Frost Sphere:
A sphere of ice that shots out infront of your character, it does not get destroyed until its reached a certain range, even if it hits an enemy it will continue.
If it collides with an enemy it will send a freezing nova out freezing every enemy unit within the novas range and damaging the unit, this effect will occur on every unit the sphere hits.

Just an idea, feel free to use it if u like :8

Yours,
~Obedience
07-18-2005, 01:50 PM#134
Peekaboo
Here's my channelled chain lightning ability, it's the same as chain lightning, except it keeps going until the hero stops channelling, enjoy ;)

If anyone has a better name for it than 'Lightning Chain' feel free to tell me :p

Quote:
Originally Posted by linkmaster23
- Make them implementable. Some of you may or may not know, but, if you put all your variables into a Trigger as conditions, it will Copy and Paste those into the new map, when you copy and paste that trigger. Making for a easy implement.

Didn't work for me, but I put it into my map anyway
07-19-2005, 07:11 AM#135
Wakoo
Hi,

I need a spell (aura), that give spirit link to all unit in XXX range, i really dunno how i can made it, if someone has an idea.

Thanks

MSN: [email protected]
ICQ: 332696310