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AMAI 2.53 Released

04-18-2008, 11:59 PM#1
Strategy Master
Ok i know that wasn't much of a beta but there was just nothing wrong coming up. So without further ado here is version 2.53. Download from AMAI website or the two usual mirros.

2.53 will likely be the last of the 2.5 series unless the next upcoming patch needs an update too. I will be working only on AMAI 3.00 so you may want to watch the technical build download links as progress is made on the dynamic strategies. It may not be that impressive at beginning mind but over time noticeable things will occur which will make you jump in amazement .

Quote:
Originally Posted by Final 2.53 changes
AMAI ENGINE IMPROVEMENTS

AMAI non PE editions now work with the 1.21b patch and grimoire updated to 1.5
Fixed strategy calculation bugs and strategy persistance problems
Fixed aggression checks to use the correct aggression values
AMAI will now reinforce his armies in battle that progress for a long time
Fixed timing issues with buying neutral units
Fixed CPU profile not working in ROC version
Added Swedish language update by Thunder Eye
Fixed multiple memory leaks, memory corruption and operation crashes (~100% clean)
Fixed militia expansions not working due to core function was blank
AMAI DEVELOPER IMPROVEMENTS

race_min_ghouls, ghoul_prio, and race_max_ghoul racial settings added, ver_optimal_gold, ver_flee_multiple1, ver_flee_multiple2, ver_flee_multiple3, ver_low_aggression, ver_high_aggression global settings added
Fixed compile crash if zeppelin wasn't a standard unit, now it uses the units defined with a transporter tag
Apply table changes now correctly works with decimal and negative global settings. It will also now add all global settings the file should have if any are missing
AI_COMP equivlence type added which is made to give a unit multiple other names
04-19-2008, 04:50 AM#2
lord999
At last! Thanks you Strategy Master

(Human AMAI poor in this version...)
04-20-2008, 09:00 AM#3
[nVp]Zitrax
Yep not much difference but anyway its still a great one.
Looking forward to the next one SM!
04-20-2008, 10:50 AM#4
Strategy Master
@lord999: Havn't touched humans strategies so they will be the same as they were in 2.52c (albiet without the bugs)

And considering work on amai 3.00 i probrably wont touch the fixed strategies now. Although i do have some strategy changes i did sometime ago i never implemented (only touched human and elf). I may release those as optional replacements which can be added using the DE edition. They may work better ( or not)
04-20-2008, 03:23 PM#5
snowtiger
When I try to run the exe, it gives an error, something like "Can't find "loadmpq.lua"
04-20-2008, 05:40 PM#6
Strategy Master
is loadmpq.luq actually in the exe directory? Also ensure you are using latest patch. As extra information for me what edition was you using and TFT or ROC?

Otherwise your need to bring this up in the grimoire thread. Or you can just use the PE edition instead.
04-20-2008, 05:57 PM#7
snowtiger
I used the latest version, TFT, and I could see the loadmpq.lua in the directory.
Thank you for your help :)

Edit: I've just used the PE edition. Thanks for the help :)
04-22-2008, 05:35 PM#8
Saiko
Hello!

I used 2.52c vigorously and had loads of fun with it, apart when the militia screwed up when trying to expand!

But now in 2.53 it seems that Orc and Human have some kind of glitch when they expand. So they take their expansion, build their town hall, make some towers and just send workers on the trees, but not a single one in the gold mine!
(Undead and NightElves are fine by the way)

I have tried the AI on many maps, Player and Simple edition. But they always act like that! Put 2 comps on LAN to fight themselves (u as obs) and you will see clearly.

Hope it's fixed! Thank you!