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Ancestral Trap Pack

04-23-2008, 02:17 AM#1
Mc !
Well, these traps were actually inspired by my hero xD. They're supposed to be temple-styled magic traps with different elements. No custom textures were used. They have both a birth and death animations just so you can use them as wards too. I managed to do 16 elements in total containing:

· Arcane Trap
· Chaos Trap
· Dark Trap
· Earth Trap
· Energy Trap
· Fire Trap
· Frost Trap
· Lightning Trap
· Mana Trap
· Nature Trap
· Poison Trap
· Slow Trap
· Spectral Trap
· Sun Trap
· Water Trap
· Wind Trap

And the new and most impressive one!

· Empty Trap

To add something to the empty trap you should simply use the Sprite attachment and done.
You may do whatever you want to these models as long as you give credit, enjoy.
Attached Images
File type: jpgTrapack.jpg (107.1 KB)
File type: jpgIngameShot.jpg (422.8 KB)
Attached Files
File type: zipTraps.zip (92.0 KB)
04-23-2008, 02:53 AM#2
Argo
nice models! +rep
04-23-2008, 03:51 AM#3
THE_END
Avery interesting
I like Mc!
04-23-2008, 06:23 AM#4
Rising_Dusk
You sir, rock my socks.
04-23-2008, 07:24 AM#5
ragingspeedhorn
Looks rather neat. Could work as orb holders or something aswell. Very multipurpose effect!
04-24-2008, 10:25 PM#6
darkwulfv
Good god, I will be using 8 of those, maybe more. My map just so happens to use 8 of those elements. (Fire water nature lightning night day life death), and I think I can assign 8 of those wards as hero pickers. Or something.
04-24-2008, 11:15 PM#7
Tide-Arc Ephemera
These are simply mighty freaking awesome...
+Rep
04-25-2008, 02:06 AM#8
The Elite
if i could secks these, i would
+rep
04-25-2008, 07:36 AM#9
Pyrogasm
How about a version without an element at the top but an attachment point there instead? That might be useful in some form.

At any rate, these are intensely cool!
04-28-2008, 12:52 AM#10
JetFangInferno
Are the Slow and Spectral traps' particles supposed to be so large? They look strange compared with the other traps whose particles are much smaller.
04-28-2008, 12:58 AM#11
Mc !
The thing with those two is that they have a 100% variation at the particle, it gives them an special feeling which I wanted for those traps.
04-28-2008, 01:42 AM#12
Rising_Dusk
I think you should seriously do a version with an attachment point at the top, it would be so amazingly useful.
04-28-2008, 02:24 AM#13
JetFangInferno
It would take him 5 seconds =P
05-01-2008, 06:34 PM#14
Mc !
Added an empty trap with an sprite attachment
05-17-2008, 09:32 AM#15
olofmoleman
~Approved~