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Changes in the engine in recent patches.

04-25-2008, 12:32 PM#1
Vexorian
Looks like blizz doesn't want to document all the things they do to us:

- SetUnitX/Y no longer crash outside of bounds.
- UNIT_STATE_LIFE < 1.0 event now triggers after (PLAYER_)UNIT_EVENT_DEATH also, none of those events is able to detect buffs.
- Special Effect natives no longer need .mdl in their paths to work, looks like .mdx works as well, haven't tested without extension.
04-25-2008, 12:43 PM#2
Skater
The first one is cool.
The other are not that special (are they?).
04-25-2008, 12:47 PM#3
Malf
The UNIT_STATE_LIFE thing shouldn't have been changed :c
04-25-2008, 12:49 PM#4
Vexorian
Second one screws up some old spells and systems badly.
04-25-2008, 02:58 PM#5
DioD
state == 0.00 trigger after

state == 0.01 trigger before

soo you still can detect buffs on death.
04-25-2008, 03:42 PM#6
Vexorian
it doesn't matter, there's still a change in how that worked.