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Behemoth Rider

04-25-2008, 07:58 PM#1
Callahan
It's a Trogre (half troll/half ogre) behemot rider.

The mount use thunderlizard anims.
The rider use custom bone structure and anims.
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Attached Images
File type: jpgBehemotRider.jpg (8.0 KB)
File type: jpgTrogre behemot Ingame.jpg (205.0 KB)
Attached Files
File type: zipBehemot Rider.zip (75.5 KB)
04-25-2008, 09:19 PM#2
Balnnazar
Other good model of Callahan :)
04-25-2008, 09:24 PM#3
Rising_Dusk
It lacks contrast, some defining colors, and the rider seems way dull compared to the mount (Which is awesome, mind you). The rider's face is also really messy in the portrait model. I can't check the animations and stuff to see how those look, but it looks pretty okay on the whole as of right now.
04-26-2008, 02:57 AM#4
Tide-Arc Ephemera
This may be a stupid question but is the guy on top part of the animal or is he riding it?
04-26-2008, 04:15 AM#5
darkwulfv
It's riding it (hence "Behemot rider")

Oh, and it's "Behemoth", not Behemot.

It's a pretty decent model. The mount is nice, but I don't like the rider. He's dull and his face is ugly.
04-26-2008, 11:09 AM#6
Callahan
The rider is suppose to be ugly that's why he wear a mask to hide his ugliness.
04-26-2008, 03:39 PM#7
xXm0rpH3usXx
Its nice so far, but lacks, as already said, contrast!

I cant quite distinguish the rider from the mount...
04-26-2008, 04:40 PM#8
Callahan
It's homogeneity.It use ingame textures and they have to fit together.I don't want a human armored knight on a brown barbary mount.
04-26-2008, 04:41 PM#9
Rising_Dusk
Nor do we, but at the same time it could use some color contrast and definition.
04-26-2008, 04:59 PM#10
Chriz.
Make the mount's armor teamcolored plates.
04-26-2008, 06:20 PM#11
Tide-Arc Ephemera
I honestly think it's rather slack making him retexture it. It's an awesome model which has no custom textures, without them it already reaches ~170 kilobytes.
04-26-2008, 06:38 PM#12
Rising_Dusk
I'm not saying give it a custom texture, just choose some in-game ones that offer better highlighting. Borrowing some from the beast master texture is a possibility. Oh, and that team color suggestion is wicked, that would improve the model tremendously.

Besides, I'm not even an art mod, I'm just giving my opinion. He doesn't have to do shit unless Erwt, TDR, or Olof tell him that he needs to. I think that my suggestions would improve the model, though, which is why I suggest them at all.
04-26-2008, 06:38 PM#13
olofmoleman
We've approved lots of resources with lower quality, it looks quite good, and considdering it only uses ingame textures, we are not really in a position to whine exept if there's really screwy UV mapping.

So I say.


Ofc Callahan is free to improve the model as he wishes.
04-26-2008, 06:56 PM#14
varsaigen
wow. very nice. Also, any progress on World of Genesia? :)
04-26-2008, 08:57 PM#15
Callahan
Quote:
Originally Posted by varsaigen
wow. very nice. Also, any progress on World of Genesia? :)
yes.
I'm considering releasing it before everybody left the ship.
But for now i'll be busy with scholl final exams.