| 04-26-2008, 06:39 AM | #2 | |
Quote:
Well... that's hardcoded. As far as I know, it can't be changed. |
| 04-26-2008, 07:07 AM | #3 |
Why don't you classify the types of unit that can be pulled up? Like only pick units that are not Structure types. |
| 04-26-2008, 09:40 AM | #5 | |
Quote:
Yup that's the correct trigger. |
| 04-26-2008, 11:47 AM | #6 | |
Quote:
You'd run the unit check loop (pick all units and do actions (multiple)), run the conditions inside it (If/Then/Else). |
| 04-26-2008, 11:59 AM | #7 |
Damn, I placed condition in a wrong place >_< . +1, Ephemera, +1 Trigger: Unit Group - Pick every unit in (Units within (400.00 + Real(Level of Vacuum (arcane wizard) for (Casting Unit)) x 100.00)) of (Position of (Casting unit))) and do (Actions)
Trigger: Unit - Add a 2 second General expiration timer to (Last created unit) |
| 04-26-2008, 12:22 PM | #8 |
Lolz I'm so stupid... I didn't noticed that... -_- |
| 04-27-2008, 10:57 AM | #9 |
How can I make it so that it won't move Invulnerable units too? I tried using Magic Immune but it still moves Invulnerable units and doesn't move magic immune units.. |
| 04-27-2008, 11:23 AM | #10 |
I think there's a comparison along the lines of "Is Unit Vulnerable" or something. |
| 04-29-2008, 05:14 AM | #11 | |
Quote:
No, there isn't. Unless I must be looking at the wrong place.. |
| 04-29-2008, 07:13 AM | #12 |
It's nonstandard check, located in Integer comparison category: Trigger: If - Conditions
![]() (Level of Invulnerable (neutral) for (Picked unit)) equal to 0This should work properly. |
