| 04-26-2008, 05:25 PM | #1 |
what this function do exactly ? |
| 04-26-2008, 11:50 PM | #2 |
idk xD imho nothing like "OMG THIS WILL SAVE US ALL !" stuff =) but yes i am also a bit interested what does it do. =) |
| 04-27-2008, 05:54 AM | #3 |
Its set unit prop window to given value ! |
| 04-27-2008, 10:22 AM | #4 | |
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But what the hell is the unit prop window ? I see no effect when i change the value. the angle must be in radian. if it is <0 then it will be set to 0 and if it is >2*Pi then it will be set to JASS:set angle = angle - R2I ( angle/2*Pi )*2*Pi |
| 04-27-2008, 02:00 PM | #5 | |
Edit: A google search for what the object editor means returns this: Quote:
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| 04-27-2008, 02:51 PM | #6 |
hmm did you try ? it still have no effect for me, maybe i must edit some fields for the unit in the object editor |
| 04-27-2008, 08:49 PM | #7 |
I think it basically means that when ordered to attack, a unit doesn't need to be facing the target to start attacking (if it has a large prop window). EX: If you had a tiny prop window and a slow turning unit, it might take the slow unit and while to start attacking if its target is always trying to get behind it; AKA the slow unit's small prop window doesn't allow the slow unit to attack the target when it's behind it. |
| 04-29-2008, 03:47 PM | #8 | |
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| 04-29-2008, 07:01 PM | #9 |
A unit with max prop window turns around like a retard. Give a unit 180 prop window in the OE and then order it to turn around in game and you'll see. |
| 04-29-2008, 07:29 PM | #10 | |
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| 04-29-2008, 07:46 PM | #11 |
The trigger editor function changes the object editor value, or at least it should. |
| 04-29-2008, 07:52 PM | #12 | |
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| 04-29-2008, 07:56 PM | #13 |
What? I know exactly what it does, but I just don't care about its intricacies because it's useless to me. You seem to care so much, hell you even made the topic, why don't you test? |
| 04-29-2008, 08:01 PM | #14 | |
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| 04-29-2008, 08:17 PM | #15 | |
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