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SetUnitPropWindow ?

04-26-2008, 05:25 PM#1
Troll-Brain
what this function do exactly ?
04-26-2008, 11:50 PM#2
Toadcop
idk xD imho nothing like "OMG THIS WILL SAVE US ALL !" stuff =)
but yes i am also a bit interested what does it do. =)
04-27-2008, 05:54 AM#3
DioD
Its set unit prop window to given value !
04-27-2008, 10:22 AM#4
Troll-Brain
Quote:
Originally Posted by DioD
Its set unit prop window to given value !
aha ...
But what the hell is the unit prop window ?
I see no effect when i change the value.
the angle must be in radian.
if it is <0 then it will be set to 0 and if it is >2*Pi then it will be set to
Collapse JASS:
set angle = angle - R2I ( angle/2*Pi )*2*Pi
04-27-2008, 02:00 PM#5
Vexorian
Edit: A google search for what the object editor means returns this:
Quote:
Maximum angle that a unit/hero can launch a projectile before it needs to physically turn itself towards a target.
04-27-2008, 02:51 PM#6
Troll-Brain
hmm did you try ? it still have no effect for me, maybe i must edit some fields for the unit in the object editor
04-27-2008, 08:49 PM#7
Hydrolisk
I think it basically means that when ordered to attack, a unit doesn't need to be facing the target to start attacking (if it has a large prop window).

EX: If you had a tiny prop window and a slow turning unit, it might take the slow unit and while to start attacking if its target is always trying to get behind it; AKA the slow unit's small prop window doesn't allow the slow unit to attack the target when it's behind it.
04-29-2008, 03:47 PM#8
Troll-Brain
Quote:
Originally Posted by Hydrolisk
I think it basically means that when ordered to attack, a unit doesn't need to be facing the target to start attacking (if it has a large prop window).

EX: If you had a tiny prop window and a slow turning unit, it might take the slow unit and while to start attacking if its target is always trying to get behind it; AKA the slow unit's small prop window doesn't allow the slow unit to attack the target when it's behind it.
don't think, just test :p
04-29-2008, 07:01 PM#9
DiscipleOfLife
A unit with max prop window turns around like a retard. Give a unit 180 prop window in the OE and then order it to turn around in game and you'll see.
04-29-2008, 07:29 PM#10
Troll-Brain
Quote:
Originally Posted by DiscipleOfLife
A unit with max prop window turns around like a retard. Give a unit 180 prop window in the OE and then order it to turn around in game and you'll see.
i don't talk about the object editor but the trigger editor
04-29-2008, 07:46 PM#11
Rising_Dusk
The trigger editor function changes the object editor value, or at least it should.
04-29-2008, 07:52 PM#12
Troll-Brain
Quote:
Originally Posted by Rising_Dusk
The trigger editor function changes the object editor value, or at least it should.
test ...
04-29-2008, 07:56 PM#13
Rising_Dusk
What? I know exactly what it does, but I just don't care about its intricacies because it's useless to me. You seem to care so much, hell you even made the topic, why don't you test?
04-29-2008, 08:01 PM#14
Troll-Brain
Quote:
Originally Posted by Rising_Dusk
What? I know exactly what it does, but I just don't care about its intricacies because it's useless to me. You seem to care so much, hell you even made the topic, why don't you test?
hmm you don't understand what i said since the begin , this function has no effect or at least there is a tip i don't know, but i already know what she must do theorically
04-29-2008, 08:17 PM#15
Rising_Dusk
Quote:
Originally Posted by Troll-Brain
this function has no effect or at least there is a tip i don't know, but i already know what she must do theorically
Then the function doesn't work, that's it. There are many functions like this, such as SetUnitAcquisition() or whatever that function is. We all know it's supposed to allow you to screw with the range of the unit, but well, it doesn't work. Tough luck is all I can say.