| 04-27-2008, 03:49 AM | #1 |
I am having one heck of a time trying to figure out a way to trigger a unit or creep to come back to life after, oh say 90 seconds. What ive been trying is Event: unit dies condition: dying unit owned by so and so action: wait 90 seconds then create unit of type dying unit at location of dying unit....... i know for a fact that the wait part is whats killing the trigger..... i know how to do some basic triggers but alot of times i get stuck like this. If you have any.... and i mean any advise please help me out |
| 04-27-2008, 03:50 AM | #2 |
You 'll have to store the unit type nad position before the wait. You'll have to use locals. or some timer + attachment system, since the wait is constant you can use a circular queue, I think it would be easy in GUI as well. |
| 04-27-2008, 04:03 AM | #3 |
Thank you for the advice :) |
