| 01-20-2003, 03:54 PM | #1 |
Guest | Hey.. For some reason my map takes ALOT of system ressources. In an early version, my friend complained bout unplayable lag.. now after i added more stuff i have the same.. first i removed some weather effects - no change then I put all graphic options down to low/off - abit better, but still unplayable (512 ddr ram, 1800 athlonxp, gf4 - shouldnt be my system) well, with low graphics all was fine until 10+ units spawned.. unplayable again (and ugly) I think the units i made take down the speed.. ..but i would be very happy if someone already had this problem or would take a look at the map.. I didnt even add much in this map. Im making a mix between survival/def/rpg. its still a very easly version.. - Small map 64x64 - Whole map modified with "apply height" thingy, most forests are high, the ways are low.. looks cool. Half of the map is filled with trees and other doods - but mainly trees - weather effects removed :-( - units edited: like 2 - new custom units: like.. 10? (4 heroes) - 17 new spells, some bXXX entries of org spells changed - lots of trigger stuff someone has an idea? or time to look at the map? im lost :-( |
| 01-20-2003, 03:58 PM | #2 |
attach the map i'll play it for you |
| 01-20-2003, 04:04 PM | #3 |
Too many doodads might be a problem, even trees; but on a 64x64 map that's prolly not it. If you attach the map I can take a look. A problem with the triggers is also quite likely, but I can't really help you if I can't see the triggers myself. |
| 01-20-2003, 04:07 PM | #4 |
Guest | still bugs and stuff in >_< After the crappy lvl-3 intro its over, you can leave the graveyard with the command "-free" little comment, some of the triggers will maybe look wierd :-P thats cause i still test alot on that map, most of em need a little rework >_< |
| 01-20-2003, 07:00 PM | #5 |
I would definitely say your problem lays in having either too many periodic triggers or too many triggers that fire too quickly. EDIT: Recently I was fooling around in AbilityData.slk and imported it into a map of mine. I had changed one thing - Trueshot Aura. I set the values insanely high like for the first level 3, then 5, and finally 10. This caused the map to slow down tremendously. It was actually just a copy of Ice Crown with a modded abilitydata, but after I had finished playing that I played the normal Ice Crown and all went well. If you have a modded AbilityData.slk in your map that may be the cause. |
| 01-21-2003, 04:05 PM | #6 |
Guest | bump..... need still help |
| 01-21-2003, 04:52 PM | #7 |
I'd be willing to bet your problem is in AbilityData.slk if you set a property of an allied effect (IE an aura) too high, war3 won't be able to set it to a proper value for the unit, check your AbilityData.slk |
| 01-21-2003, 05:29 PM | #8 |
Guest | hmm hmm .. abilitydata... ok.. ill take a look and to save your time, i will copy all the CHANGES here, if i cannot find it :-) |
| 01-21-2003, 05:37 PM | #9 |
Do you have a lot of special effects? Even though many Special Effects, like explosions and Blizzard spikes, seem to disappear after they play, they are really still there, using up memory. If your map uses heavy amounts of special effects, you will have to make an array to keep track of all of them, and delete them when they are over. |
| 01-21-2003, 06:56 PM | #10 |
Guest | i used 4 special effects... all 4 are created during the intro and get deleted 2 secs later |
| 01-21-2003, 07:10 PM | #11 |
Guest | I took a look at my abilitydata.slk Only 16 new spells, NO "real" aura Fire Claws: Searing Arrow Edit, melee attack Burning Aura: Perma Immolation with long range Explosion: Nova with no target dmg Rain of fire: starfall with new graphic and minor changes transform: meta into a dragon siren cry: long range warstomp charm: item command (scepter) edit as skill cold kiss: nova without nova dmg ;-) ghostform: invul with a new graphic and only 1 lvl sacrifice: extreme unholy frenzy lasts like 5 minutes, does lots of dmg but also lots of attack speed increase deadly strike: critical strike edit shadowmaster: mirror image that does same dmg and holds same dmg, 1 lvl only whirlwind: 3 lvl bladestorm spiked net: entangle edit shadow: 1 lvl windwalk lvl up stats: used as button to enter the "statpoint" menu, based on water ele, summons a flying critter with a 0 sec duration displace: unused, mirror image that has 0 mirrors, it teleports the hero abit :-) can anybody see a problem there? :-( i will look at my triggers now |
| 01-21-2003, 07:20 PM | #12 |
Guest | 1x map initialization 1x player enters chat 6x unit enters region 1x unit leaves region (this is the WHOLE fighting area, maybe dying units count as leaving and decaying corpses also???) 1x player left (x4) 2x unit gains a lvl 2x unit is summoned 6x no event 2x dialog button pressed 1x after 1 sec gametime, after 4 sec, after 5 sec, after 9 sec, after 14 sec, after 20 sec, after 22, after 25, after 30, after 32 secs, after 25 secs 1x unit dies 1x unit is attacked 1x times expires ^--- they are ALL activated at the starting 4 empty trigger disabled and initially off the following are all initially off and get enabled before the are used: 1x unit dies 9x no event 2x unit enters 5x timer expires (wait doesnt work multi >_< so i use timer) |
| 01-22-2003, 05:52 PM | #13 |
Guest | dump... still need help :-( |
| 01-23-2003, 11:01 AM | #14 |
Guest | nobody any idea or the wish to help? :-( |
| 01-24-2003, 04:49 AM | #15 |
Guest | I noticed that weibbe's spell editor seems to randomly corrupt the AbilityData.slk file, so if you've ever exported from it atleast one time and are using that same file, that's probably the cause of the problem. Why do I say this? I had the same exact problem. I have 16 custom spells, and I had used the editor a few times, eventually settling to just edit with Excel. Once I re-extracted the AbilityData.slk file from the MPQ, and copy/pasted my abilities from my previously edited file into it, it had ZERO LAG PROBLEMS. Granted, due to Excel 2k and its whole infatuation with Symbolic Link, I lost the comments on some of the data fields. But most importantly, the lag was gone, and my abilities worked. I hope this helps, and I hope the corruption from weibbe's editor wasn't in your custom abilities - else you may have to just re-do them. peace |
