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Ashsaber mecha from SRW

04-28-2008, 09:38 AM#1
Alfred
Still WIP, will animate it when I even have the time and the weapon as well...
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Based off concept:



A little information about the mecha:

The shoulders are mounted with remote weapon system, whereby they can be shot out and home onto targets while shooting lasers or crashing into them. (Much like the Fin Funnel weapon of Gundam Nu, or Quebeley's Funnel weapon).
When they are shot out, it should look like the "naked".
Attached Images
File type: jpgashsaberfinal.jpg (445.5 KB)
04-28-2008, 09:46 AM#2
ragingspeedhorn
pwn.
04-28-2008, 10:07 AM#3
erwtenpeller
texture is a bit sloppy, model is ok.
04-28-2008, 10:10 AM#4
Gorman
thats gonna look sweet animated man, right now it doesnt hav an epic pose or anything, so it doesnt look as good.

But nice job man =)
04-28-2008, 11:04 PM#5
Nuclear Arbitor
nice but whats srw? the head is kinda ugly though, to small i think
04-29-2008, 05:09 AM#6
varsaigen
wow. haven't seen a good mech in ages. Very well done. I think it would pwn for the birth animation to be the wireframe and the texture scrols from the bottom and covers the entire thing. Just a suggestion, if possible, it would look cool.
04-29-2008, 08:32 AM#7
Gorman
I think u need a lesson on how mechs are born varsaigen. =P
04-30-2008, 11:34 PM#8
varsaigen
Quote:
Originally Posted by Gorman
I think u need a lesson on how mechs are born varsaigen. =P

I know how they are "born". I'm just saying that it would look kinda cool. You should try imagining it (if you can). No hard feelings.
04-30-2008, 11:58 PM#9
TheSecretArts
Quote:
Originally Posted by varsaigen
wow. haven't seen a good mech in ages. Very well done. I think it would pwn for the birth animation to be the wireframe and the texture scrols from the bottom and covers the entire thing. Just a suggestion, if possible, it would look cool.

that would be a pain to make...
05-01-2008, 09:30 AM#10
Gorman
Whats the deal with animating effects like that anyway? would you have to have 2 models, one skinned and one wireframe, and then fade the skinned one in or sumthing? (perhaps with some greenish filters+glows to make it look like its being digitalised)

It would be cool to show abilities like digital armor or cloaking
05-01-2008, 02:24 PM#11
Ammorth
You would need a wireframe texture which would be a bitch depending on how the skin wrapped on the model.
05-01-2008, 03:59 PM#12
TheSecretArts
Quote:
Originally Posted by Gorman
Whats the deal with animating effects like that anyway? would you have to have 2 models, one skinned and one wireframe, and then fade the skinned one in or sumthing? (perhaps with some greenish filters+glows to make it look like its being digitalised)

It would be cool to show abilities like digital armor or cloaking
do you model? Don't assume unless you know. Which is ironic coming from me... and he wanted the wireframe to scroll up
05-01-2008, 09:07 PM#13
Taur
Quote:
Originally Posted by TheSecretArts
do you model? Don't assume unless you know. Which is ironic coming from me... and he wanted the wireframe to scroll up
What's wrong with you? God, he was just asking how you would do it and offering what he thought.
05-02-2008, 04:06 AM#14
JetFangInferno
Perhaps if you used crisper more well-defined lines instead a texture with brush-colored lines, it would look better. Mechs need to look detailed and crisp. Maybe you could vector the entire texture with a bit of shading. Looks incredible though :)
05-02-2008, 04:40 AM#15
varsaigen
Hmmm... I see your point. Their would need to be a second texture. I don't know if that could be done. Perhaps, a seperate spell would give the apperance? Is that possible?