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Vex's Missile undetectable by GroupEnumUnitsInRange?

04-28-2008, 04:22 PM#1
Castlemaster
I'm using Vexorian's Caster system to make collision missiles. I'm trying to make a ground targeted aoe spell that can enhance slow-moving missiles. The problem is that the missiles are not detected by GroupEnumUnitsInRange. Am I doing something wrong or is this a problem that can be worked around?

Thanks ahead of time
04-28-2008, 04:37 PM#2
Na_Dann_Ma_GoGo
Dummy units with locust can not be grouped by GroupEnumUnitsInRange... but with GetUnitsOfPlayer or something like this.
04-28-2008, 07:46 PM#3
Vexorian
You'd probably like to add all enhanceable missiles to an array and then just iterate through them or something like that.
04-28-2008, 11:07 PM#4
Castlemaster
I'm sure it's not the best method, but I just add the missiles to a unit group as they are made, then when I enhance them, I cycle through all the units in the unit group and see if any of them are in range.

Thanks for help though guys.