| 01-20-2003, 05:15 PM | #1 |
Guest | Hi, this is propably a n00b question, but you got to start somwhere :) I am making a TD map, and have a slow tower that can be upgraded to a frost tower, now here's my problem: The slow works just fine, but when upgraded to frost i set the abillities to frost breath, freezing breath, and i HAVE marked the upgrade as resaerched in the upgrade properties. The upgraded tower don't slow, it slows with slow poison as the slow tower but not frost. This is what I think is mystrius also, why does it keep using the slow poison abillitie from the slow tower, when its not even listed in the abillities for the frost tower!? weird. I looked at some other maps, and I can't figure out what i'm doing wrong!? Got any ideas?! |
| 01-20-2003, 06:08 PM | #2 |
Strange, the new building keeps the upgrades of the original building. I have never heard of this before. |
| 01-20-2003, 06:25 PM | #3 |
Guest | i also never heard it make sure the tower has the frost abilits under "abilites" AND "upgrades used" if this doesnt help, make a trigger that replaces the slow tower, with a frosttower after upgrading. (make a "dummy"-tower that looks like frosttower, no abilities, the slow thingy upgrades to that and then the trigger replaces the towers and the player will never knew..) |
| 01-21-2003, 11:57 AM | #4 |
Guest | Thnx for the quick reply. I will try using triggers as you suggest! |
| 01-25-2003, 03:00 PM | #5 |
Guest | Hi again. I did the triggers but i think i might be doing somthing wrong I got it workin. And when i save and test the map its working just fine. After testing the map, the trigger does not work anymore!!? i used these: Events: Unit - A unit owned by Player 1 (Red) Finishes an upgrade Conditions: (Unit-Type of (Triggering unit)) Equal to Slow Tower (***) Actions: Unit - Replace (Triggering unit) with a Frost Tower using The new uni'ts default life and mana The part with (***) is the part that "resets" itself, after testing i don't get it?! -fleXmac |
| 01-25-2003, 03:19 PM | #6 |
Guest | only thing i can think of is that you used the "test map" thingy in the editer.. this has always given me problems so i never use it. |
| 01-25-2003, 03:31 PM | #7 |
Guest | so it's not the triggers? just a lame bug in the editor? -fleXmac |
| 01-25-2003, 03:43 PM | #8 |
Guest | think so... its alot easier to just make your map, save it, and then open up war3 and play it there. |
| 01-25-2003, 03:54 PM | #9 |
Guest | ok, thnx :) -fleXmac |
| 01-26-2003, 01:45 PM | #10 |
Guest | Nope does not work still.. I savede the map yesterday (witout plying it) and when i loaded the map into the editor today, it still resets the trigger.. Is there another way to do this? so this doesen't happen? -fleXmac |
| 01-26-2003, 06:06 PM | #11 |
Guest | Please, does anyone know another way to do this? to make this post simple: What should i do to replace a decoy tower with a frost tower after beeing upgraded from slow tower slow --> decoy --> TRIGGER --> frost tower! -fleXmac |
