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armor/damage types

05-02-2008, 02:59 PM#1
ch6tal
hi everyone i was wondering if there is a way to increase the armor/damage types cuz in wc3 u only have 8 of each (armor types example: small,medium,large,fortified,normal,hero)
05-02-2008, 03:11 PM#2
Spec
Nope.
But if that's necessary, I'd suggest to create custom attack/armor system (hmm, or use existing one).
05-02-2008, 03:36 PM#3
ch6tal
i need somthing like 20 types for my map maybe you know the triggers to create one or any existing system?

and another question can i make an imported tile to be concidered like blight tile?
05-02-2008, 03:42 PM#4
Burning Rose
If you import it over Blight, then yes. Otherwise no, unless you import it over something else and trigger the blight effect. Which could work, I guess.
05-02-2008, 05:32 PM#5
ch6tal
tnx ill try that

sry for all of the questions im kinda new to map making
but do u know any nova spell that doesnt start at the caster and start at a place of you choice (i tried to make one like that from earthquake but it didnt come out that good)
05-02-2008, 07:07 PM#6
Spec
That system is quite hardcoded... There was similar problem with standard attack/armor types limits, I think it'll be sometype useful - http://wc3campaigns.net/showthread.php?t=99837.
I hope I shall start making the system this holidays ^^
Quote:
but do u know any nova spell that doesnt start at the caster and start at a place of you choice (i tried to make one like that from earthquake but it didnt come out that good)
Do you mean channeling AoE targeted spell type?
05-02-2008, 07:58 PM#7
ch6tal
i mean instant (non channeling) AOE that have the same effect as the nova skill

the armor/dmg system i need is different then the one in that thread im making 4 new races and the atk types wont change in the middle of the game i want just like in WE damage modify
(example: chaos: 1.00, 0.75, 1.25, 1.00) i saw there they talked about upgrades the problem is that upgrade add for example +2 armor i want 10% reduction from slice dmg but not from spell dmg
05-03-2008, 08:57 AM#8
Spec
Maybe "Cluster Rockets"?

Hmm, and what? Brr... Re-read post #2.
05-03-2008, 10:25 AM#9
ch6tal
i understood post 2 but i dont know how to make the costum system or where to find existing one

and what i meant is that in that thread they wanted to change the dmg type when u pick items i want to create new dmg/armor types (for example mace dmg,Tier 1 armor type and do that mace dmg does 125% dmg to Tier 1 but only 50% to buildings type of defense

the problem is that in the editor there are only atk/armor boost to unit type (footman does +2 dmg) i want to have boost aginst unit type like in wow where u have weapon that add +20 dmg aginst beasts


*and about the nova i thought maybe i will have non channel aoe with nova animation instead of nova spell do u know any non channel AOE that can dmg?
05-03-2008, 11:28 AM#10
Spec
Quote:
i want to have boost aginst unit type like in wow where u have weapon that add +20 dmg aginst beasts
Understood. You need index storing system, some arrays and code.
- Integer array - to store unit type (i.e. 1 - humanoid, 2 - beasts, etc.)
- N real arrays - to store bonus damage for each unit type (where N is the number of unit-types).
You'll also need trigger with "unit damaged" event, which would deal bonus damage according to "unit-type" of damaged unit.
05-03-2008, 12:07 PM#11
ch6tal
maybe u know if there is a demo map or somthing like that cuz i dont know how to use effectivly variables/code in WE

*i created the nova skill i needed (i edited the nova skill from the map "40 spells" and made that it will do dmg and be from point of target spell instead from user)