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Official Campaign Triggers

05-02-2008, 05:51 PM#1
Erudit
Hello,
I decided to learn all about map-making, and started by looking at how was the official campaign made, after having read some good guides obviously :) !

So I began by playing then editing the first map of the Introduction ("In search of a vision" or something like that [French version here]), and some questions arose regarding the triggers.

The first phase is the initialization phase, which inits timing, players, units, environment, visibility and sound.

The timing trigger sets the QuestDelay to a maxmimum of 6.00. But what does this value corresponds to? Hours, days, weeks? The WE doesn't say much about it...

The players trigger turns rewards for neutral hostile (good word?) off. Why is that needed?

The environment trigger plays the death animation for lightning doodads. Why is that needed whereas those aren't visible to the player?
Also it sets variables (CirclesXX) for circles of power, but using the function "Random Units from" rather than directly naming the circle units. Why?

That's all for now and many thanks for those who will answer !

P.S.: it's a bit out of topic, but can I change the game language without unistalling & reinstalling it?
05-03-2008, 12:41 AM#2
The Elite
Quote:
Originally Posted by Erudit
The timing trigger sets the QuestDelay to a maxmimum of 6.00. But what does this value corresponds to? Hours, days, weeks? The WE doesn't say much about it...
Seconds
05-03-2008, 12:59 AM#3
Zandose
Can you post the trigger please.
05-03-2008, 10:42 AM#4
Erudit
The triggers :) !

Trigger:
Init 02 Players
Evénements
Conditions
Collapse Actions
-------- Alliances --------
Joueur - Make Neutre Hostile treat APlayer03_TheProphet as an Allié
-------- Player Colors --------
Joueur - Change color of APlayer03_TheProphet to (Color of Neutre Passif), Changement de couleur of existing units
-------- Score Screen --------
Joueur - Masquer APlayer03_TheProphet in the post-game score screen
Joueur - Masquer APlayer04_Rescuables in the post-game score screen
Joueur - Masquer APlayer05_Circles in the post-game score screen
-------- Disable Bounty --------
Joueur - Turn Donner récompense Off for Neutre Hostile
Trigger:
Init 04 Environment
Evénements
Conditions
Collapse Actions
-------- Time of day --------
Son - Désactiver dawn and dusk sounds
Partie - Set time of day speed to 800.00% of the default speed
Partie - Set the time of day to 0.01
Déclencheur - Turn on Intro Time Stop <gen>
-------- Weather --------
Animation - Play the death animation for all doodads of type Eclair within Lightnin <gen>
Animation - Play the death animation for all doodads of type Eclair within Lightnin02 <gen>
-------- Configure COPs --------
Set Circle01 = (Random unit from (Units in Spot01 <gen> owned by APlayer05_Circles))
Set Circle02 = (Random unit from (Units in Spot02 <gen> owned by APlayer05_Circles))
Set Circle03 = (Random unit from (Units in Spot03 <gen> owned by APlayer05_Circles))
Set Circle04 = (Random unit from (Units in Spot04 <gen> owned by APlayer05_Circles))
Set Circle05 = (Random unit from (Units in Spot05 <gen> owned by APlayer05_Circles))
Set Circle09 = (Random unit from (Units in Spot09 <gen> owned by APlayer05_Circles))
Set CircleVictory = (Random unit from (Units in SpotVictory <gen> owned by APlayer05_Circles))
Unité - Change color of Circle01 to Gris
Unité - Change color of Circle02 to Gris
Unité - Change color of Circle03 to Gris
Unité - Change color of Circle04 to Gris
Unité - Change color of Circle05 to Gris
Unité - Change color of Circle09 to Gris
Unité - Change color of CircleVictory to Gris