| 05-04-2008, 04:03 AM | #1 |
Is there some error that I don't know about for Magos when using Animated Textures for Materials? I'm making a custom sfx with 15 textures and the material loops through all of them. I'm currently using a global sequence of duration 770 and i checked "linear." here's the texture id loop: 0: 0 55: 1 110: 2 165: 3 220: 4 275: 5 330: 6 385: 7 440: 8 495: 9 550: 10 605: 11 660: 12 715: 13 770: 14 For some reason, it chooses only a few of those 15 textures and plays those instead of all 15 in series. I want it to loop all 15 indefinitely but it doesn't work. Does anyone know the answer? |
| 05-04-2008, 10:04 AM | #2 |
Well, there's your problem right there -- linear. You can't linearly swap textures; it's fundamentally impossible. To get a smooth fade, you'd need to set up numerous layers and fiddle with alphas. You'll be needing a "DontInterp" for this. |
| 05-04-2008, 05:51 PM | #3 |
Wait, my mistake. I'm not referring to animated textures. I'm referring to a metrial using multiple textures. How would I do that? General Frank recommended I do it with notepad but the only tutorial around teaches how to animate textures which isn't what I want. I need a material smoothly looping 15 textures. |
| 05-04-2008, 06:47 PM | #4 |
Yes, nor am I referring to animated textures. Your problem is that you cannot interpolate these things and you have to use "DontInterp" or you will DIE. |
| 05-04-2008, 09:36 PM | #5 |
How would I do that though? I tried changing linear to DontInterp through notepad but then i get a huge list of errors =( |
| 05-05-2008, 09:31 AM | #6 |
Straight from the Water Elemental: Code:
TextureID 8 {
DontInterp,
GlobalSeqId 0,
0: 0,
83: 1,
166: 2,
249: 3,
332: 4,
415: 5,
498: 6,
581: 7,
} |
