| 05-04-2008, 09:17 PM | #2 |
Sounds interesting. It would feel like hero arena (killing heroes) + tag (rescuing teammates). Nice concept XD |
| 05-05-2008, 01:13 PM | #3 |
Reminds me of Capture the Flag back in GymClass! You should have a random JailBreak every so often but the escapes only have 1 health hehe. |
| 05-05-2008, 07:04 PM | #4 |
feels like random jailbreaks would negatively affect teamplay. by the way ive realised a lot of UT modes have great potential in wc3 if done properly. e.g. mutant mode, double domination, onslaught (this one especially). |
| 05-06-2008, 12:08 AM | #5 |
There's already a project trying to harness the power of onslaught energy, not sure if it's still going. (somewhere on this site) Mutant mode... I think I'll give it a shot. Invasion = hero siege, so it's already been done to death. This map sounds really good (haven't tried it yet), but I don't like the idea of spending entire minutes in the fail jail - and that is a reality that you have to face. I quote my example from tag maps (e.g. Vampirsm, Tree Tag, etc), which captured peasants/sheep/treants become wisps in the center of the map - and from there they gain the shackles ability. Either way it's pretty damn boring. What another map does (Zombie Survival Z), is turn dead players into ghost - not nearly as powerful or effective as players but still useful, and at least it keeps players from quiting. So I strongly suggest you add something like that. |
| 05-06-2008, 09:21 AM | #6 |
no problem i don't stop allied attacks when both players are in jail ^^ another thing is arena combats plus the whole thing is supposed to be dynamic, the map is quite small so either the team will get rescued or the remaining survivors will die. |
| 05-06-2008, 03:38 PM | #7 |
Well I really do hope you can get the tricky balance perfect - if you do, this will be an excellent map. |
| 05-06-2008, 03:51 PM | #8 | |
Quote:
That'd be a wrong thing to figure. Just get someone to record the sounds for you, legally and morally. It is most definately violating rights to use ripped sounds. |
| 05-06-2008, 04:57 PM | #9 |
So DotA with ut sound exports is violating rights and is still gaining global recognision? |
| 05-06-2008, 05:06 PM | #10 |
Pretty much yes. If you just want your map to be a battle.net thing, keep the sounds. If you want to have the support of this site (and by the way this site's rules state that such resources are not allowed), make your own sounds. Someone made a tutorial about this a while back, but I don't seem to be able to find it in the database. The trick is to use a sound editing program, increase pitch a few percent, add echo effect, etc. |
| 05-07-2008, 12:07 PM | #11 |
damn -.- Ok, I'll remove the sounds for now, playable version (no items/AI) is almost done. |
