I cast spirit link on 4 units, 1 hero unit, the other 3 dummy units to spread the damage. After casting it, I allow the hero unit to get hit by a monster that deals 101-101 damage. For some odd reason, the hero takes 1100 damage, and the 3 dummy units take 22 each.
I substitute the hero for a dummy unit, and the dummy unit took 77, the other 2 dummy units and hero took 22. ....WTF is going on?
I only need to get this to work because it was the best solution I could think of for reducing damage by a percentage. I don't know JASS. If nobody can find a solution to this, I'd like to know another simple way to reduce damage dealt to a unit by a percentage. The reduced damage percentage must apply for all, or just melee and ranged, I can work with both. |