| 05-07-2008, 06:48 PM | #1 |
As I'm testing the new tech build already for a while now, I may as well report bugs I found. Critical
Major Bugs
Minor Bugs
Ideas
Key: (new): Awaiting confirmation (HARDCODED): Controlled by blizzard systems and will require the systems to be redesigned specifically for our purposes. (REQUIRE REPLAY): Difficult to replicate and require replay. |
| 05-08-2008, 10:08 PM | #2 |
Thanks for testing. I'm amazed i've actually had people testing the tech builds out. Last time most people just waited for the beta/ proper releases. Alot of the major bugs relating to mining and home location are difficult things to fix due to hardcoded reasons although i do intend to work on them somehow. Techbuilds update frequently though so always keep a look out for updates. Currently i'm still trying to solve the reason why that blasted critical bug keeps happening and only for anti towers. |
| 05-08-2008, 10:10 PM | #3 |
I have one problem, but it seems it's related to perl, because when I try to run the perl script, it says that it miss the tk.pm library. Anybody has a good link to download a good perl installation? |
| 05-08-2008, 10:18 PM | #4 |
Go to cmd line and type ppm to bring up the perl package manager. Then you need to find and download/install tk as latest version of perl v5.10.0 dosn't build tk with it for some reason. An easier solution is you can download the older version of perl v5.8 from the activestate website. |
| 05-08-2008, 11:15 PM | #5 | |
Quote:
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| 05-09-2008, 10:35 AM | #6 |
@QueitDeath: Just keep an eye on the date in the changelog. |
| 05-09-2008, 11:35 AM | #7 |
*edit* Beautified the first post a bit I encourage others to post their findings too - I will then merge them in. @strategy master: If you want to you can edit the first post to mark bugs which have been fixed. |
| 05-09-2008, 07:54 PM | #8 |
I like the style of the list. Would be very useful to have the community maintain there own AMAI 3.00 bugs/findings here. |
| 05-09-2008, 11:18 PM | #9 |
Adding these (tested in new techbuild):
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| 05-11-2008, 01:05 AM | #10 |
wow the new techbuild (10/05/08) is great - building is smooth and fast I had a friend of mine play several matches against the AI (09/05/08). One thing I noticed was in a NE(human)vsUD(AMAI) -> my friend teched right to tier 3 and built a lot of air units. To my surprise the AI didnt built any antiair (except for 1 garg). Didnt try it in the new techbuild. |
| 05-11-2008, 08:37 PM | #11 |
Yeah that build before had some dodgy stuff going on. Hopefully they would build much more anti air this time. Just put up build for the 11/05/08, but i'm unsure whether it would fix the critical bug and major bug in failing to heal properly. Heroes lost there control in old builds so would potentially cause those issues. Can't verify though. |
| 05-22-2008, 08:26 PM | #12 |
hi SM, tested AMAI 3.0 last techn build 1x1, stupid thing is: AMAI at start of the game making ANTI normal(anti peons) units, so i maked only grunts, best strat vs it is casters or air yes? amai maked 50% of the game ONLY footmans. And after 15 minuts of the game he started to make sorcerres=((( |
| 06-03-2008, 08:33 PM | #13 |
@Tosserino: Eventually AMAI will follow agendas. So a tiering agenda, balanced agenda or rushing agenda. This will affect how fast they tier up when they require it. I'm currently working on the balanced agenda first before i start the others. |
| 06-03-2008, 11:00 PM | #14 |
that new changelog looks promising - I'll do some tests if I get the time, as I'm also helping to develop a broodwar AI |
| 06-08-2008, 09:40 PM | #15 |
Techbuild 08-06-2008 doesnt compile for me... |
