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Is there a way to remove the Toonboom?

05-10-2008, 04:31 PM#1
Neversleeping
Honestly, I don't like toonboom.. you know, the cartoonish effect that comes when you pick up glyphs and isntant powerups. They also appear when you do a Destroy Special Effect function on a Glyph effect. Any way to remove this?

Many thanks in advance!
05-10-2008, 04:33 PM#2
TheSecretArts
that would be a model edit.
You'd have to delete an ubersplat I think.
05-10-2008, 04:36 PM#3
Neversleeping
Can I do this with the normal tools, or do I have to go advanced on my ass?
05-10-2008, 04:51 PM#4
TheSecretArts
you have to edit the models in question OUTSIDE of WE and reimport them in
05-13-2008, 01:44 AM#5
Neversleeping
I see. Do you know, or know a guide that teaches me this? What kind of tools do I need?

As an example to what I need (besides removal of the toonboom), I'd like to add a bigger impact explosion to the Red Dragons attack animation. This is simply merging two animations together. Would this, in theory, be possible?
05-13-2008, 01:55 AM#6
TheSecretArts
its possible.
I'd use WC3ImageViewer and Magos' Model Editor.
Export the model with wc3iv and open it in Magos'
Go to node editor and search for an ubersplat and remove it. If that doesnt work, look for a death particle emmiter. Then reimport it into WE (as mdx)

For the fireball, open it in magos, open the death particle and increase Life Span and Emmission Rate. Then import it into WE (as mdx)