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WEU Sucks....

05-12-2008, 12:12 PM#1
Dead.oK
People, plz help me!!
Once i saved my map in WEU, and now it doesn't open in NewGen and even in simple WE....I dunno what to do....I've deleted all the WEU triggers but it didn't helped...
05-12-2008, 12:23 PM#2
rulerofiron99
That's just WEU for you. Killed quite a few of my maps in the past.

How about C&P'ing all the stuff onto a new map? (export triggers, object data, etc)
05-12-2008, 12:34 PM#3
Fireeye
or saying NewGen to integrate WEU.
Should work properly then.
05-12-2008, 12:35 PM#4
Dead.oK
Quote:
or saying NewGen to integrate WEU.
Should work properly then.
And how to do this?
05-12-2008, 12:37 PM#5
Vexorian
There's a readme in the newgen pack folder.
05-12-2008, 02:08 PM#6
Dead.oK
Oh...I don't need to integrate WEU, i need to fix my map (to clean it from WEU)
05-12-2008, 03:16 PM#7
Dead.oK
And one more question:
I'm using spelltemplate from spellfactory3 and when i try to save my map in NG it gives me errors that never happen in WE.
05-12-2008, 09:30 PM#8
burningice95
Spell factory uses an old caster system that isn't compatible with the newest JassHelper. You will have to update the spell factory map to the newest caster system.
05-12-2008, 10:51 PM#9
Ignitedstar
From my experience, you cannot make a map that uses WEU and turn it back into a map that does not use WEU. I've tried this with several maps of mine, and all that happened was: The problem of not being able to open with the normal world editor got worse; I couldn't open it with newgen, either.

To me, if you want to take WEU out of map, you can't. From what I've heard (but maybe not confirmed), once a map is opened with WEU and has its trigger processes, it can't be opened with the normal world editor, even if you delete all of the data that WEU provides. I probably haven't tried everything yet; I think there is a way, I just haven't found it.
05-12-2008, 11:06 PM#10
darkwulfv
I believe you can back-mechanic it using the WEU Enhancer (that you use originally to add the advanced triggers and stuff).

If worse comes to worst, just integrate WEU into Newgen and don't use the WEU features.
05-13-2008, 12:03 AM#11
TEC_Ghost
You can undo it, go in the enhancer and select the remove advanced triggers. Easy as pie, although sometimes it leaves pieces still in the code so you'll have to add them and then take them out again, word of advice, don't use that Advanced trigger crap to begin with :P