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Should these controls be used in my upcoming Aos?

05-12-2008, 08:20 PM#1
Salbrismind
This poll is to help me decide where my arrow key controls stand with the general community. In this post I posted my new maps general outcome and after many days of arguments it has been made very clear to me that keyboard controls in an Aos is not very popular.

So I want you all to tell me what you think. Will these controls work well in an Aos? Be honest please, and understand, the melee attack does not work, basically all you can do is move around the map.


I Want These Controls Because:

-It adds new found skill to the wasteland of point-click games.

-It allows me to try out new concepts that cannot be done with point-click.

-More challenging.

-More realistic, which is a main feature of my map.



I Don't Want These Controls Because:

-It is a lot more work for me.

-It opens up more problems and bugs to work around.

-It will delay a bit at least, and for some a lot.

-It will be uncomfortable for some to get used to.

-May be so difficult to aim that way that the map appears not fun.

-May cause unforeseen gameplay issues, such as the inability to chase down players effectively.

-If I keep it the elites won't stop yelling at me. :P


Try the map attached to this post and tell me what you think.
05-12-2008, 10:20 PM#2
Guest
I have just tryed the map. The idea is perfect for an RPG but an AoS i would still have to say no. The mouse is the perfect tool, keep it.

The footman just looked plan stupid when using the attack and moving. Just had to type that. The strafe controls are retarded.
05-12-2008, 10:26 PM#3
Toadcop
no i wouldn't =O... author is low skilled noobos :P

in MP games you will be unable to hit someone anyway.

the best arrow movement solution i ever saw is in TcX xD but in MP the delay makes it unprecise. so i added additional mouse movement and not it seems to be much better
05-12-2008, 10:52 PM#4
Nuclear Arbitor
i think ur lists answered that question but no. not the least because u can only get the arrow keys and esc before u have to start using abilities.
05-13-2008, 12:33 AM#5
Timmay
I think arrow keys would be great for an AoS, but arrow keys lag too much on any map for multiplayer. Even if you play in a game alone on Battle.net, the arrow keys will still have a major delay.
05-13-2008, 12:46 AM#6
Rising_Dusk
I love how loaded the poll options are... I'll tell you right now that my answer is "No, because they are a terrible design decision and do absolutely nothing for the map and I would find them contrived, impossible to make work within how much I care to play a map, and an overall pain in the ass for the players."

Was that an option? No, so I voted for the laggy one.
05-13-2008, 12:58 AM#7
Salbrismind
Quote:
Originally Posted by Rising_Dusk
I love how loaded the poll options are... I'll tell you right now that my answer is "No, because they are a terrible design decision and do absolutely nothing for the map and I would find them contrived, impossible to make work within how much I care to play a map, and an overall pain in the ass for the players."

Was that an option? No, so I voted for the laggy one.

XD sounds like the second "no" one. Too hung up on the mouse eah?

Anyways, care to elaborate? I really don't remember you saying exactly why you hate it? I really thought lag was the only big problem.
Are you afraid of change?


Quote:
Originally Posted by Tekoppar
I have just tryed the map. The idea is perfect for an RPG but an AoS i would still have to say no. The mouse is the perfect tool, keep it.

The footman just looked plan stupid when using the attack and moving. Just had to type that. The strafe controls are retarded.

I know, i had a better version of it. But as I upgraded from gui to jass, it got harder to fix. At one point, you could attack creeps, and you would stop for a second when you attack. Yes, strafe is horrible, it was a bit better before, I was thinking of removing it in the final version.
05-13-2008, 12:59 AM#8
Rising_Dusk
I like to have total control over the game I'm playing.
05-13-2008, 01:26 AM#9
Timmay
It does not take long to get used to the controls. Most people give up within the first 30 seconds of trying something new, but it really doesn't take that long to get good at it.

My biggest beef with the map other than the arrow key delay was that the footman moved too slow. The turning could also be a little faster.
05-13-2008, 01:33 AM#10
darkwulfv
Look:

Keyboard controls do open a huge variety of new ideas and stuff. But they seriously just are not practical for an AoS. AoS's require complete control over your hero, and full keyboard commands just don't allow that. Especially if all your spells require you to aim, and you have to tap a key over and over to attack a target, while laggingly moving to chase said target.

It's great you want to try something new, but do it in a game that isn't so fast-paced. Like an RPG, or minigames, or something.
05-13-2008, 01:33 AM#11
Rising_Dusk
It's not a matter of getting used to anything, it's a matter of control over what's going on. With a mouse, you have perfect control and do not spike the map's learning curve, but without it you forfeit both. Until Blizzard releases a game (Maybe SC2?) with effective and perfect handling when using alternate movement methods, it's a lost cause and a surefire way to screw over your AoS.
05-13-2008, 01:39 AM#12
Timmay
Quote:
Originally Posted by darkwulfv
Especially if all your spells require you to aim, and you have to tap a key over and over to attack a target
I would prefer that over right clicking a hero and watching it fight. In some ways, Salbrismind's map gives you more control than using a mouse does. You choose which direction your sword swings instead of a computer automatically doing so when you right click someone. It might be more challenging, but it would be more fun in my opinion. Also, with these type of controls, units would probably have lower hp and higher damage to make up for not having auto attacks. This would prevent boring chases.
05-13-2008, 01:51 AM#13
Salbrismind
That was the hope, but lag ruins everything! It's all okay, it is possible to do more than what has been done, but arrow keys would have been so nice.

I'm hoping Sc2 will have nice natives for arrow keys, mouse, and such so we can make great action packed maps. On a side note; Sc2 has a built in physics component to it... so does that mean we won't have to calculate movement of missile, balls, and such, or is just for debris? Anyone know?
05-13-2008, 01:53 AM#14
Ammorth
the biggest issue is that the host will have (on average) a second advantage on the other players. The latency of normal games (where you use the mouse) on battle.net is enough to annoy me at times. Increasing that latency with slower natives is commuting suicide.
05-13-2008, 04:37 AM#15
Nuclear Arbitor
i do remember that racing map though, it used arrow keys and i dont remember it lagging.