| 05-13-2008, 11:20 PM | #1 |
If I remove a buff from a unit using call UnitRemoveAbility(unit, Buff_ID), will it also remove the effect attached to it? (Like, say, chill) If not, what is the best way to go about removing a single effect of a buff? (Instead of all of them). I'm considering using Anitarf's ABuff system, but only if I have to, or need to do this an excessive number of times in a large number of situations. |
| 05-13-2008, 11:35 PM | #2 | |
Quote:
yes the best solution is to use custom buffs. |
