| 05-16-2008, 01:29 AM | #1 |
Hi. I'm trying to edit the Ancient Protector's animations to accommodate The Ice Giant skin by Dionesiist. And have been having trouble getting past "Error 55". I plan to transfer the Wendigo's death animation to the attached Giant Ice Troll's, in a sorry attempt to replace it. If anyone would help me please do. Temporarily resolved. All attachments removed from my posts. |
| 05-16-2008, 09:18 AM | #2 |
"Error 55" where? Both your models are in order, and the skeletons look compatible (which surprises me; I'd have thought the ancient would be borked). If it's an issue with actually running animtransfer... You'll have to scour [url=http://www.oinkerwinkle.com]Oinkerwinkle's website[/ulr] for help. |
| 05-16-2008, 09:13 PM | #3 |
Ok, so I got the new death animation in by saving to a new file... Now what? I can't open the attached file in Mago's, I get the following error: I am extremely new to this kind of work, so ANY help that I receive is immensely appreciated. EDIT: Just searched wc3c for "33433". Only two threads came up - This one is the closest to what's in the above picture... Not much help for me :( |
| 05-17-2008, 09:49 AM | #4 |
Psh, your problem is not with the actual keyframe. When Magos' model editor is loading keyframes, note the following: Code:
Scaling 3 {
Bezier,
GlobalSeqId 0,
0: { 1.24684, 1.24684, 1.24684 },
InTan { 0, 0, 0 },
OutTan { 1.31936, 1.31936, 1.31936 },
100: { 0.876578, 0.876578, 0.876578 },
InTan { 0.949092, 0.949092, 0.949092 },
OutTan { 0.949092, 0.949092, 0.949092 },
200: { 1.24684, 1.24684, 1.24684 },
InTan { 1.31936, 1.31936, 1.31936 },
OutTan { 0, 0, 0 },
}The important part here is Scaling 3 { -- this 3 is the number of keyframes contained within. If this number does not match the actual number of keyframes (as will happen with an animation transfer -- Oink's tool does not fiddle with this number because it is actually meaningless, except to Magos'), then the model editor will complain. The solution is to convert back to MDX with YobGul's or Guesst's MDL/X converter; neither of these care about this number, and will recalculate it properly on conversion. Or you can go through every bone/helper/etc and count up the frames yourself. ;p |
| 05-17-2008, 01:59 PM | #5 |
Ok, I converted it to MDX. Now the Wendigo's death doesn't play completely on the Ancient, and the trunk part still shows... EDIT: removed the trunk with the Vertex modifier, however, I still don't know why this guy only rotates around one point when he dies in Magos'. |
| 05-17-2008, 02:18 PM | #6 |
Magos' isn't 100% accurate at playing animations; I suspect an in-game death will show your rotation issues to be non-existant. Either that, or the Protector has a bone somewhere that doesn't match the Wendigo and it's failed to transfer, but from my cursory scan of the skeletons, that's unlikely. The trunk showing will be a geosetanim issue; your new sequence won't have any geosetanim keyframes associated with it at all, so you'll need to fiddle around there. General Frank made this tutorial on the subject, and he knows his shit so that should do you for that problem. |
| 05-18-2008, 01:58 AM | #7 |
Decided not to add the Wendigo death yet. I think it would be too much work for me at the moment. (17, and still a noob)Anyhoo, I'll deal with it when it's not 9:55 at night, and when I don't have a headache. ![]() |
| 05-18-2008, 09:07 AM | #8 |
Bah, I was MDL editing back in 2004 -- when I was 15. |
| 05-18-2008, 05:05 PM | #9 |
I'd love to make a WIP, but don't know how... Anyhoo! How would masking the Protector's death with particle emitters do for now? ![]() |
| 05-18-2008, 05:25 PM | #10 |
I'm not here to critique your art; I'm here to help with your MDL problems. :) |
| 05-19-2008, 12:15 AM | #11 |
Ok. I've decided on particle emitters instead of the Wendigo death, I'll practice adding a "Real" death anim later, when I have more patience Anyway, thanks for your help. I'm book-marking this page so that I don't forget that it exists... And, as stated in the first post, I have removed the attachments. +rep to you RDZ |
