HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

Lone Rock

05-16-2008, 11:23 PM#1
Sabertooth_X
A large, runic rock stands in the middle of a field. Yea, thats basically what it is.

Wanting some suggestions and criticism.
Im really having trouble getting the grass to look like. It looks crappy just using a big mass, but is tedious to place little by little.
I know the back is missing a lot, it's WIP.
Attached Images
File type: jpgLone Rock.jpg (124.3 KB)
05-17-2008, 12:50 AM#2
Justitia
An almost original scene, with some resemblance to other works I've seen (namely, "plains"-themes).

The field captured me the most— as seeing a desolate ground does not envelop a player, in my opinion.
05-17-2008, 03:03 AM#3
PurgeandFire111
Pretty good. A few stuff though:
- Maybe add and orange-ish fog to add some atmosphere.
- The resurrection stone looks like crap compared to the other terrain ;D
- Try to place the rocks in the grass mainly because they look weird when put on a rocky open tile because of the tile to doodad contrast.
05-17-2008, 03:17 AM#4
Sabertooth_X
good points, Purge & Just. Making the rock modifications.

Any suggestions to replace the Resurrection stone? =X

EDIT: Revised the grass/fog, added two trees in the background because of how hard it is to see grass. Still needing rock :(
05-17-2008, 06:33 AM#5
Justitia
Quote:
Originally Posted by Sabertooth_X
Any suggestions to replace the Resurrection stone?
Not at the moment, though I am sure you can find something if you truly need a replacement.

Quote:
Originally Posted by Sabertooth_X
EDIT: Revised the grass/fog, added two trees in the background because of how hard it is to see grass. Still needing rock :(
While you expertly placed doodads, the trees were a bit too "edgy"... for lack of a greater term (reminds me of '64 graphics). *The grass placement added a great amount of realism, in the way of how it was 'planted' in circling rows around the main tree— which makes sense, according to how grass grows.

Frankly, The Monolith has grown on me... it really somehow, makes the scene. Using less 'skins'/'models', does show how well a terrainer can truly improvise, and create with what's given. As for the Orange glow... it was a start, but maybe it's just my opinion that, it doesn't really fit with the scene.. doesn't blend in with the doodads, terrain, or sky— to put it simply: I do not feel synergy. One last thing about the trees: the one on the far right could just be remove— there is something in art called "Open Space", which gives the viewer a "breather", sort of, from a would-be cluttered piece of art.. showing the sky very openly, may bring a new life to this picture.

Note: The attached file was an attempt to show you visually, what grass would change due to it.
____________________
____________________
Reference
* For an added realistic finalization, you could consider resizing the grass, tunning it to the sun's rays (more rays = more growth = higher grass, if you follow..)
05-17-2008, 04:09 PM#6
Sabertooth_X
Yea... I woke up this morning and realized I hated the orange fog.
I've removed the tree on the right and sized up the grass -- it's much more noticeable now. (also added larger flowers)
Attached Images
File type: jpgLone Rock R2.jpg (124.1 KB)
05-17-2008, 06:13 PM#7
Justitia
Much better.
05-17-2008, 08:05 PM#8
Gilles
First was my favorite. I liked the feel of it, and the grass looked better IMO.