| 05-21-2008, 11:05 AM | #1 |
Short and simple. It seems that EVENT_UNIT_TAKES_DAMAGE triggers when a spell like "slow" was cast (GetEventDamage returns 0). What other weird [non intuitive] issues does this event have? |
| 05-21-2008, 03:38 PM | #2 |
Just make sure you ignore damage events where the damage is 0. Other than that it works just like it should. |
