| 05-23-2008, 09:43 AM | #1 |
(12) Warlords and Regiments - beta phase Official site: http://warlordsandregiments.blogspot.com What is WaR? OK, I'm not saying my map is revolutionary, it still uses the standard single hero control combat system like in most AoS maps and DotA, so you've probably played those a lot of times. So what makes WaR special? In our so-called "Standard" AoS maps, it is just 2-teams pitting of each other in a live-or-die battle, which, to me, is kinda boring. FYI, I LOVE Footman Frenzy. You have to face 3 enemies at once, and you have a whole lot of units to kill. Then it occured to me to merge these qualities into AoS maps, which, unfortunately, never have them before. Hence, WaR is born. The outline? Choose to fight for the Alliance, Horde, Scourge or the Sentinel. The 4 major races of Warcraft. Each race has their own custom heroes, with different strengths and weaknesses. For example, the Sentinel has more heroes based on Agility, but has less Strength based heroes and Intelligence based spellcasters. Each team houses a maximum of 3 human players, which take control of one hero each. The objective? Simple enough. Defeat all 3 of your opponents. Destroy their main structure, and all surviving players get a massive gold bonus, if finally only one structure is left, the survivors are the victors. The heroes? There are heroes which I've gotten ideas from other maps and forums, and I recycled some heroes from the original Warcraft game with different spellsets. Some heroes I've took from my co-map author's previous map: Plains of Glory, by Spiritviper, which is discontinued two years earlier. But most of the heroes were those I've made from scratch, and I've manage to get some really unique spells for some of them too. For example, the Sentinel's Stone Colossus can damage enemies just by walking over them, the Alliance's Titan has a skill which traps enemy units in a massive enclosure of rocks, and the Scourge's Dark Crusader has a skill which throws enemies to crash into trees or other enemy units. All heroes have a maximum level of 40, with 2 standard skills (Up to level 7), 1 lesser power (Up to level 6), 1 ultimate (Up to level 5) and a base attribute-based attribute bonus (Up to level 15) The items? Well, the recipe system (combining items from 2 or more seperate items) is too useful to be ignored, despite of the fact that it is already being used in many other maps. But I've got a useful click-and-upgrade item system which upgrades basic items into more powerful ones, by clicking on them. (Idea acquired from Battle Tanks). And, as the game time is quite long most people will have their inventories full even before the game ends, I've made most of the combined items to be upgradable by purchasing different Upgrade Scrolls, and even added a new tier of impossibly expensive Combinations, which one of them is enough to turn the tide of a battle. The gameplay? This gameplay may seem ordinary at the first glance, but in fact it has more to offer than it seem to have. Yes, you are fighting against 3 teams, not one, so there are certain strategies than differ from standard AoS maps. Like, "Divide and Conquer" is allowed, which involves using your enemies as temporary allies to eliminate an exceptionally strong enemy before shooting them in the face. Other than that, the "All mid push" strategy will not work as well as in other maps. Remember, there are more lanes (4 for each team, 8 lanes total, in fact) than players and more enemies than allies. The gameplay style even changes with the stage of the game. In early game, what matters is the number of creeps that you've killed (the moeny you earn), like most AoS maps. However, in early-mid to late-mid game, with standard skills and lesser powers with such a high level, each hero is usually killed by a few well-placed skills, which makes heroes with damaging spells especially powerful at this point. All must hunt to prevent from being hunted, and a small mistake may prove to be fatal. By late game, the game becomes more strategy-orientated, which all enemies must be systematically eliminated to ensure victory. The fountains and Revealers (With Reveal and Track abilities used to scout enemy heroes) in the forests may prove to be useful at this point. After all, I've been lacking of feedback on this map lately, due to the large file size of the map and the difficulty of finding 12 players at once to test this map. I know that there are still many imperfections in this map I was hoping to be able to improve on. So, I am hoping that you will download this map, have a go at it and give me your opinions and views. Thanks. |
