| 05-24-2008, 11:26 AM | #1 |
so, i was feeling a bit tired and hung over today, so rather than working on uni or DoE icons like i should be, i made this little number. also tried out erwt's technique of skinning in 1024*1024 res then shrinking and sharpening, i kinda like the result... might stick to 256 res though, 1024 is a bit overwhelming :P skin is based on the Death Knight on the blizz page, which is apparently the DK starting gear. if enough people want it, i'll release it also, i'm having trouble with the wing alpha ingame - i set the transparency to 1% with triggers, lasts for approx 2 seconds ingame then goes back to normal :/ if anyone could point out what i'm doing wrong here it would be greatly appreciated. comments and crits anyone? |
| 05-24-2008, 11:55 AM | #2 |
One of the best death-knight styled warden skins I've seen, to be honest. Good work on it. I suggest you use that technique more, as it pays off (by the looks of things). Only crit I have is that the eyes might have looked better if they weren't entirel black. But that's a minor detail. Anyway I, for one would love to see this released. |
| 05-24-2008, 12:06 PM | #3 |
Very nice, I especially like the cloak |
| 05-24-2008, 02:45 PM | #4 |
Ooooh. The only thing that bugs me as well is the total-black eyes. Nice work again AR. |
| 05-24-2008, 03:34 PM | #5 |
Dude, no offense, but that looks terrible. Those super rounded blades make it look like she has clouds on her weapon and back. Blades shouldn't look like clouds, they should look sharp and deadly, currently she looks tame and laughable. In addition, the entire texture is ridiculously dark and would blur horrendously in-game, (Seriously, try it) and there's nothing really exciting or thematic about the texture anyways, it's just a really dark warden with no face and a clearly undefined color scheme. (Might as well be Captain America in Warden form) The only reason Erwt works in 1024 is because his brush strokes are ridiculously large and he prefers a huge canvas to work on. That works for him really well because he works professionally in such an environment. As far as I can tell, this looks no better or actually worse (Probably not a result of the method used, but rather the theme and design) than your other work and likely took you longer because unlike Erwt I know you didn't use size-50 brush strokes. The frills on the cape look ridiculous too, what are they supposed to be, tentacles? Doesn't look like a frill at all, really, check out some references. I also hate the eyes, give her some glowing, baleful orbs of doom, don't just black it out; that looks wretched. |
| 05-24-2008, 08:00 PM | #6 | |
Dusk makes some points but he's a bit off on some of his comments. This skin isn't "Terrible" at all considering it's a wip. If you consider the image he based this on, this skin came out fairly well. A few changes to the cape outline, and a few changes to the weapon's blades could make this skin 10x better then what it is right now. The idea is right, and works well on the model, and I like what you did with the blades on her back. They could use some work to though, as they do need to look a bit sharper. Quote:
Also Dusk, your reference to Erwt's style means what exactly? Anemic stated what he knew of erwt's style, and tried to emulate it on one of his own skins. To say Erwt does this because he works in a "professional environment" has nothing to do with skinning in WC3. Skinning in a higher resolution and shrinking will give you a different look then skinning in a smaller size like 256 REGARDLESS of any style you use. Instead of giving a constructive criticism, you seem to have graduated to down right flaming anemic for trying something different then his normal pattern. Get off erwts nuts, and stop making him out to be the only one who can do what he has done. Because erwt is a talented artist, doesn't mean it gives you the right to bring other peoples art down when you compare the two. I find it down right rude that you, of all people, posted something like this. It seems as though you posted this without even taking a glance at his reference page, which he did an excellent job emulating considering the model he used in comparison. This talk about this "lacking" theme is an atrocious argument because of this. It also seems you totally disregarded Anemic's style because it's not done "perfectly" in comparison to others who have used this method of skinning in a higher resolution. Here's the link to the reference in case you missed it. http://www.worldofwarcraft.com/wrath...t/gameplay.xml Don't take this as a disrespectful comment as I do respect you as a mod and as a map maker to some extent, but I did not expect to see such a ridiculous post come from someone who usually pays good attention to purpose behind peoples art. EDIT: Also he did try it in game by his comments in the first post, so I'm sure he knows the contrast it has in game. |
| 05-24-2008, 08:17 PM | #7 |
I agree with dusk on the points of the curved blades and the eyes, but other then that I think it looks quite good. If you fix those two things, it'd be awesome if you released this. |
| 05-24-2008, 08:36 PM | #8 | |||||
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And for your information, what works in WoW does not necessarily work in WC3. I am entirely sure that if he (Or anyone) tested it in-game, he (Or anyone) would agree with me entirely. It's just too dark and the color scheme is totally botched for WC3, hell I even think the reference picture is terribly ugly; I would not want to run around in that armor in WoW. Quote:
In its current form, I would never use it in my maps. Sorry if that upsets you. |
| 05-24-2008, 09:26 PM | #9 | ||||||||
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Hope you can muster through another essay-rebuttal without completely ignoring what I said to begin with. Show me evidence where the theme is lacking and I'll say your partially thought out response holds some water. |
| 05-24-2008, 10:45 PM | #10 | |||||
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I was commenting on that his attempt to use Erwt's style did not improve or otherwise change the quality of his work in the least, but likely made the piece take much longer than normal for him to create. That's it, that isn't comparing two artists or anything. Heck, read my first post again and see for yourself. Quote:
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Now, unless you have something to say that doesn't twist and contort what I said into things that I didn't say, please let this end. You'll see how it all works out when AR posts again. |
| 05-25-2008, 12:35 AM | #11 |
woah, pull your horns in, gentlemen. Dusk: i ran out of inspiration for the wings and weapon, eventually settled on a rounded axehead, will change it later. the weapon does look tacky, i want to fix that soonish. i know what you mean about the eyes, i actually tried that, but decided to stick with the concept for the time being. it's an easy fix, no worries. skinning at 1024 was an interesting experience, didn't take too much longer than a normal skin. i avoided using brush sizes under 5 as well, knowing that they wouldn't come out right. honestly i don't mind the result, has a bit of a WC3-effect to it. the trim on the cape is meant to be fur, i don't know if that comes accross, but thats what its meant to be :P I've attached an ingame pic, it keeps the detail surprisingly well IMO, but the final call is up to you. wij: it's cool, man. Dusk and I are like this all the time, it's how we get stuff done. also, Dusk is NOT comparing me and erwt, he's just noting the differences in the way we do things. At no stage did he say that erwt is the be all and end all of skinning. However, I respect erwt as being a MUCH better texturer than me, i want that known. thats why i tried to do this texture his way in the first place. Don't mistake Dusk's bluntness for rudeness, he simply speaks his mind and doesn't beat around the bush. .................................................................................................... .... this really was a 'just for fun' skin, my entire thought process was: "i feel like making something new today, but i feel like poop so nothing too out there. Hey! that Death Knight's helmet looks kinda like the warden's, wonder if i can make that? The texture is higher quality than standard WoW textures, so i'l try making it at 1024 res and shrinking it, just for something different." thats my entire reasoning behind it :P yes, i just tried to make it look like the reference, which i also thought looked weird when i first saw it. anyway, i'll update sometime in the near future. |
| 05-25-2008, 12:55 AM | #12 | ||||||
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| 05-25-2008, 04:15 PM | #13 |
Woah dudes... I actually thought it looked pretty good. The biggest problem with it is that all the highlights are really rounded. If you check out wc3 skins, the highlights are relatively small and prominent, the colors are defined and sharp. Theres no real "gradient" shading anywhere, and this skin has it all over. And about "my style"; all i did was look at blizzards textures real close. I've been trying to emulate it on 500x500 for quite some time but just could never really get it to be awesome enough, so when i did the inquisitor i bumped it up to twice that just so i could get my shapes to be sharper. Thats why i do it that way, and thats what its all about. The bigger you make your texture, the more room you have to define your shape. You dont wanna be in a situation where you're detailing things when zoomed in at 200%, becouse it makes stuff more pixely and inacurate. You want to do your general texture zoomed at 50% and be able to go to 100% for the details and for defining shapes. Increasing the size of the canvas does by no means imply that the texture will have more detail. Thats all up to the artist. But what it does mean is that you have the room to really define shapes. If you think for even one second that any of the skins in wc3 have been made at 250*250, no offence, but you're a fucking retard. The sharpness of the datails is way too nice, i find this especially obvious when looking at the hair in the paladin skin. It just looks like its been painted casually with relaxed big strokes, reather then friddled on a small serface. -- To conclude my little rant here, the fact that this texture turned out the way it did is not becouse of the increased texture size or any of that. It is becouse Anemic made it the way it is! And please leave my "style" out of this. I've stated before and i'll do it again, i dont have a "style" i just try to emulate samwises work as good as i can, thats it. |
| 06-07-2008, 11:28 PM | #14 |
updates, bit more deathknight-y |
| 06-08-2008, 05:06 AM | #15 |
Could work as a Vrykul female, which means you get to scale it more than other units. :P |
