| 05-24-2008, 11:51 PM | #1 |
Searched: Everyone who is interested in helping. Project: Create an AoS Map with focus on Gameplay and Playablity. Basic AoS Gameplay (like Dota) with some extra twists. Balanced heros and items in terms of tactics and teamplay. Story: Coming soon Here are some Questions I would like to answer: Features ? Basic AoS Gameplay, just Heros and Items. Captureable Mines and Upgradecenter: Mine will give you gold and Upgradecenter Upgradepoints that will be converted in Unit and Tower Upgrades. (Atm +2 dmg and +1 armor for units and + 125hp for towers. ) Creepsystem with Dening. Neutral creeps. Maybe a reputation system that will reward you if you kill neutrals. How will this map stick out of the crowd ? For me only one thing is really important: Playability. My Idea is to take the good stuff from other maps and put it together that we will have a map that is fun and easy to play, but is balanced in terms of tactics, competetive games. As you might have noticed i am a Dota fan. But I think the map has overpowered items, too many heros, too much stun..... a long list. I know you wont take me serious after this statement, but I think the simpler the gameplay the better the game. With that in mind I want to turn the game more towards controlling points, teamplay and good tactics instead of farm till no end, gank all the time and hit your enemies face when owning them with 1k crits. Means: less strong items more charged items, like scrolls game that you can with without farming all the time At the moment I have created the following terrain and just added some heros for testing. Not yet playable. Extended Details coming soon. ![]() Red: Creep Lines Yellow: GoldMine ( can be captured, gives gold/time ) Blue: Upgrade-Center ( can be captured, gives upgrades/time) White: Your Base ( Start ) If you are interested and want to join the team. ( Atm the team is only me. :) ) Or have any questions. Post here or talk to me at: Icq: 18526446 Jabber: [email protected] ( that is no email, that is my jabber account ) Yahoo: kinglollo |
| 05-25-2008, 12:23 AM | #2 |
sounds interesting, then i wish you luck ^^ |
| 05-25-2008, 04:20 AM | #3 |
For what a type of guy you are looking? Concept artist? Spellmaker? ^^ I am spellmaker, if you can make good hero ideas, which interest me I will do vJASS spells for them, but 1 condition: No multi-heroes, because I think heroes should have a story, so it is against the story to have multiple heroes of the same type (2 blademasters in a story which talks about a single one? Oo) |
| 05-25-2008, 08:29 AM | #4 |
You need much more info on the map. Read our rules for this section and update the first post. |
| 05-25-2008, 09:07 AM | #5 |
Shouldn't post your email, it will get picked up by the bots & you'll be spammed with ads. === Everyone always lists the flaws of Dota & how their map won't have them. Are there any new features in your AoS, anything special at all? Also there are already many unprotected Dota's about, can simply ask for it on Helper. What would be the point in this? |
| 05-25-2008, 09:57 AM | #6 |
I am sorry Griffen, I will update the Post as soon as possible. |
| 05-25-2008, 11:41 PM | #7 |
I like the terrain, usually the lanes are just 2 bases opposite from each other and you pick one and go down it. Your design looks very interesting, I'm wondering how it play out in the game. |
| 05-31-2008, 03:11 PM | #8 |
Ya I'm interested in knowing the map features, like you mentioned we can capture gold mines, terrain looks nice, any unique features that will make this stick out from the crowd? |
| 05-31-2008, 05:22 PM | #9 |
I updated the first post to answer your questions. |
| 07-24-2008, 03:30 PM | #10 | ||
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