| 05-28-2008, 09:52 PM | #1 |
We are talking about Breath of Fire ability here 'ACbc' It has a "whoosh" like sound when you cast it. Now I want to turn off that sound, but there are no options for that in object editor, any ideas? |
| 05-28-2008, 09:58 PM | #2 |
You could import a blank sound file to replace the sound, but then any normal Breath of Fire abilities won't play the sound either. |
| 05-28-2008, 10:06 PM | #3 |
It will suffice, thx. |
| 05-29-2008, 12:30 AM | #4 |
It's probably cheaper on filesize to re-import the effect without the sound event object on it. |
| 05-29-2008, 08:44 AM | #5 |
I think that a blank sound is very small. |
| 05-29-2008, 08:57 AM | #6 | |
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Wait are you saying that sounds are inside mdx files or there is simply a path to sound inside mdx file? |
| 05-29-2008, 09:46 AM | #7 |
Models contain things called "EventObjects", which have an attached code and a set of keyframes -- each time a keyframe is hit, the object will fire and produce whatever its code is associated with; whether it's a sound, a spawn model... So yes, the solution is either the blank sound or the model sans EventObject. |
| 05-29-2008, 10:25 PM | #8 | |
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Unless warcraft needs the headers for the wave files, I would assume creating a 0kb .wav file would be smaller than the edited model. |
| 05-30-2008, 01:08 AM | #9 | ||
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| 05-30-2008, 06:20 AM | #10 |
Rao Dao Zao |
