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Turning off sound on an ability.

05-28-2008, 09:52 PM#1
cohadar
We are talking about Breath of Fire ability here 'ACbc'
It has a "whoosh" like sound when you cast it.

Now I want to turn off that sound, but there are no options for that in object editor, any ideas?
05-28-2008, 09:58 PM#2
Ammorth
You could import a blank sound file to replace the sound, but then any normal Breath of Fire abilities won't play the sound either.
05-28-2008, 10:06 PM#3
cohadar
It will suffice, thx.
05-29-2008, 12:30 AM#4
Rising_Dusk
It's probably cheaper on filesize to re-import the effect without the sound event object on it.
05-29-2008, 08:44 AM#5
abriko
I think that a blank sound is very small.
05-29-2008, 08:57 AM#6
cohadar
Quote:
Originally Posted by Rising_Dusk
It's probably cheaper on filesize to re-import the effect without the sound event object on it.

Wait are you saying that sounds are inside mdx files or there is simply a path to sound inside mdx file?
05-29-2008, 09:46 AM#7
Rao Dao Zao
Models contain things called "EventObjects", which have an attached code and a set of keyframes -- each time a keyframe is hit, the object will fire and produce whatever its code is associated with; whether it's a sound, a spawn model...

So yes, the solution is either the blank sound or the model sans EventObject.
05-29-2008, 10:25 PM#8
Ammorth
Quote:
Originally Posted by Rising_Dusk
It's probably cheaper on filesize to re-import the effect without the sound event object on it.

Unless warcraft needs the headers for the wave files, I would assume creating a 0kb .wav file would be smaller than the edited model.
05-30-2008, 01:08 AM#9
Rising_Dusk
Quote:
Originally Posted by cohadar
Wait are you saying that sounds are inside mdx files or there is simply a path to sound inside mdx file?
Yes, as RDZ explained above, if an MDX plays a sound then it must be done by an eventobject within the MDX file. These can be removed fairly easily via any number of programs or just direct mdl editing.
Quote:
Originally Posted by Ammorth
Unless warcraft needs the headers for the wave files
I was under the impression they did, but I very well may be wrong, hence the probably keyword in my last post.
05-30-2008, 06:20 AM#10
Panto
Rao Dao Zao