| 05-31-2008, 12:00 PM | #1 |
Making a new map and just need a little bit of help on some ideas I had but got stuck on just a few parts. 1.How do I make a good fear spell? can it be done good, and easy triggering? 2. along time ago there was an alien model, where did that go? It was great it really looked like alien vs predator, big head and long tail and everything, one of the best models I seen 3. Where could I find a good druid/cat/wolf form model. I really dont want to use the druid of the claw model or the spirit wolf model. 4. no way for a shop to carry more then 12items right? This is the right place to ask right? havent been here in awile, I miss map making :) |
| 05-31-2008, 06:43 PM | #2 |
1. Check forums, yes, and no. Fear Spells are usually pretty tricky and I myself don't know how they are done. 2. Check TheHiveWorkshop, they have a plethora of models there 3. Just browse on our forums and TheHiveWorkshop forums. I can't think of any off the top of my head, but I'm sure you can find something you like. 4. As far as I know, no. Just make another shop beside the first one. |
| 05-31-2008, 11:14 PM | #3 |
Ya I already checked the model forums and didnt see it, but I downloaded it before, but it was so long ago I dont have it anymore, and I really want it. I checked many pages of the model's couldnt find anything, but when I try the search function it never works even for stuff I know is there. Theres a diablo map on battlenet that has a druid model that I kinda want but its locked so I cant get it. The fear spell was an accident question, I found that already I ment to ask for multishot ability, that cost mana, and is based on your damage. There is a multishot ability in the spell forum, but its not even close to what I want at all, it's basicly forked lighting with arrow's for the missle effect. I want a multishot you turn on costing mana, and the arrows it shoots are the same as your normal damage. You cant edit barrage to cost mana, but im not sure if anyone has found a work around yet, I know before no one did, not a good one anyway. |
| 05-31-2008, 11:42 PM | #4 |
4. You can have shops rotate their items. Just remember to add all items by triggers, and then periodically switch them around |
| 06-01-2008, 12:48 AM | #5 | |
Quote:
Basically, you would need to put a fair amount of effort into it. |
| 06-01-2008, 01:08 AM | #6 |
Pyro, cant u just make a unit in the editor that is the same as the hero, but has no model, and locust. Then when they use multi shot just spawn a couple of these dummies, make his stats and items the same, and order them to attack. Wouldnt that work much much better?? |
| 06-01-2008, 02:29 AM | #7 |
^ I'm assuming you've never tried that? |
| 06-01-2008, 03:36 AM | #8 |
The Marketplace (the pre-made shop in Wc3) has some sort of ability (or something) that makes it auto-rotate through items. Maybe you want something like that? |
| 06-01-2008, 07:54 AM | #9 |
No marketplace thing wont work because really it still holds 12, its just that new items push off old items. I think ill just stick with 12 and take some stuff out. I really dont like having shops without full spaces, dont really want one shop then only 4spaces used in the 2nd shop always. Every hero gets 1 shop in my map each with his own items, i just didnt want to cut it down to 12only since when I wrote it all down for what I wanted, most came out to 14-17. Anyone have a unprotected diablo map so I can get the druid model from it. I checked the map to see if he has his name so I could just email and ask but only put his wc3 name :(. Since I cant have multishot, guess I will have to add another ability for hunter. p.s. the search function is working for me now, so I did find the alien model I was looking for but still no good druid |
| 06-01-2008, 11:21 AM | #10 |
Hmm....I am so tempted now to try and make a multi-shot based on barrage that uses mana. |
| 06-01-2008, 11:35 AM | #11 | |
Quote:
The problem with an autocast multi-shot is not in getting the unit's attack damage, but rather that it fires when the attack is attempted, but has not hit yet. In this sense, the only logical event to register for it would be EVENT_PLAYER_UNIT_ATTACKED, however the player could then spam stop and fire this dozens of times! You cannot, however, detect the damage event since that's simply too late to then fire the extra projectiles. So without some ridiculously convoluted and unreliable system to ensure that the user isn't trying to cheat the system, the only way to both nullify the initial projectile and create the others correctly is to add the Blizzard orb ability, Barrage, onto the unit a moment before the attack is fired. It wouldn't be trivial to work out, but might actually be a fun skill to make and experiment with. |
