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Change game type to ffa problem!!???

06-03-2008, 06:32 PM#1
wing87
Well ill describe my problem as good as i can..

Well the problem is simple i have a map, when it starts all players vote for ffa or teams(default settings), that part works good now to he problem when the vote gets to ffa it runs all my triggers and so on but it just gets one big team where no one can change the settings if to ally or not and so on...

The ffa trigger is run by a other trigger there for no event! any way here the trigger is!
Trigger:
FFASettings
Events
Conditions
Collapse Actions
Game - Display to (All players) the text: FFA is being setup...
Player Group - Make (All players controlled by a User player) treat (All players controlled by a User player) as an Ally
Game - Set Lock alliance settings to Off
Trigger - Turn off Turn on Hate <gen>
Trigger - Turn off (This trigger)
Game - Display to (All players) the text: Done

help :( getting fustrated over this problem it should work?¿
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06-03-2008, 06:50 PM#2
moyack
Quote:
Player Group - Make (All players controlled by a User player) treat (All players controlled by a User player) as an Ally Enemy

shouldn't be as an enemy???
06-03-2008, 06:52 PM#3
wing87
well that is right, and i dont think that would solve the problem, the core of the problem is that all settings are locked!
Edit:
found out this can not be done the way i wanted to.... so any way ill have to solve this with triggers like -Ally, -Unally
any way the way i wanted to make it is when you write -ally a dialog should popup with all the players in the game so you can click one, but i have no idear how to make that work.. can some one help me? pls? tnx alot!
06-03-2008, 08:23 PM#4
rulerofiron99
-ally
Set alliance of (triggering player) to happiness with (S2I(substring 6,7(entered chat string)))

-unally
Set alliance of (triggering player) to unhappiness with (S2I(substring 6,7(entered chat string)))

At the start, this is what you do:
For each integer A from 1 to 12
-for each integer B from 1 to 12
-make player(index A) treat player(index B) as enemy

If you absolutely need a dialog, I don't have time to explain it now so I'll make you a quick testmap in about 30 minutes... or tomorrow ;)